Version finale

This commit is contained in:
FyloZ 2023-04-11 23:18:34 -04:00
parent 7416df8a17
commit 48f2b72c40
Signed by: william
GPG Key ID: 835378AE9AF4AE97
13 changed files with 281 additions and 141 deletions

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@ -8,7 +8,7 @@
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@ -4,11 +4,20 @@
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@ -49,23 +58,26 @@
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@ -198,7 +210,14 @@
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19
pom.xml
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@ -9,9 +9,24 @@
<version>1.0-SNAPSHOT</version>
<properties>
<maven.compiler.source>11</maven.compiler.source>
<maven.compiler.target>11</maven.compiler.target>
<maven.compiler.source>8</maven.compiler.source>
<maven.compiler.target>8</maven.compiler.target>
<project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
</properties>
<build>
<plugins>
<plugin>
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-jar-plugin</artifactId>
<configuration>
<archive>
<manifest>
<mainClass>laboratoire4.Main</mainClass>
</manifest>
</archive>
</configuration>
</plugin>
</plugins>
</build>
</project>

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@ -6,9 +6,8 @@ import laboratoire4.pawns.Pawn;
import laboratoire4.pawns.PawnMovement;
import laboratoire4.pawns.Pushed;
import laboratoire4.pawns.Pusher;
import laboratoire4.strategies.MasterStrategy;
import laboratoire4.strategies.Strategy;
import laboratoire4.strategies.EvaluationResult;
import laboratoire4.strategies.MasterStrategy;
public class PusherGame implements Game {
private final Player player;
@ -47,11 +46,14 @@ public class PusherGame implements Game {
}
public String runNextMove() {
// MiniMaxResult result = MiniMax.miniMax(this);
EvaluationResult result = MasterStrategy.getInstance().getNextMove(this);
EvaluationResult result = MasterStrategy.getInstance(this).getNextMove();
if (result == null) {
// Ce n'est pas censé arriver, on réessaie
System.err.println("Aucune résultat n'a été retourné!");
result = MasterStrategy.getInstance(this).getNextMove();
}
Pawn pawn = board[result.getRow()][result.getCol()];
// System.out.println(result.getScore());
String initialPosition = pawn.getPosition();
move(pawn, result.getMovement());

View File

@ -136,10 +136,10 @@ public class PawnUtils {
}
public static <T extends IPawn> Collection<Action<T>> getActions(Game game, boolean max) {
return getActions(game, max, true);
return getActions(game, max, true, false);
}
public static <T extends IPawn> Collection<Action<T>> getActions(Game game, boolean max, boolean excludeDefense) {
public static <T extends IPawn> Collection<Action<T>> getActions(Game game, boolean max, boolean excludeDefense, boolean excludeDanger) {
List<Action<T>> actions = new ArrayList<>();
PawnMovement[] movements = PawnMovement.values();
@ -160,13 +160,23 @@ public class PawnUtils {
for (PawnMovement movement : movements) {
if (pawn.isMoveValid(game.getBoard(), movement)) {
if (excludeDanger && PawnUtils.canBeCaptured(game, pawn.getRow() + pawn.getDirection(), pawn.getCol() + movement.getMove(), pawn.getPlayer())) {
continue;
}
actions.add(new Action<>(pawn, movement));
}
}
}
if (excludeDefense && actions.isEmpty()) {
return getActions(game, max, false);
if (actions.isEmpty()) {
if (excludeDanger && excludeDefense) {
return getActions(game, max, true, false);
}
if (excludeDefense) {
return getActions(game, max, false, false);
}
}
Collections.shuffle(actions);

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@ -9,22 +9,27 @@ import laboratoire4.pawns.PawnUtils;
import laboratoire4.pawns.SimulatedPawn;
import java.util.Collection;
import java.util.stream.Collectors;
public class AttackStrategy extends MiniMaxStrategy {
private static final int ATTACK_DISTANCE_FROM_GOAL = 4;
private long originalMinPawnCount;
private long originalMinPushedCount;
private long originalMinPusherCount;
private long originalMaxPusherCount;
protected AttackStrategy(Game game) {
super(game);
}
@Override
public EvaluationResult getNextMove(Game game) {
originalMinPawnCount = GameUtils.getMinPawnsAsStream(game.getBoard(), game.getPlayer()).count();
public EvaluationResult getNextMove() {
originalMinPushedCount = GameUtils.getMinPawnsAsStream(game.getBoard(), game.getPlayer()).filter(p -> !p.isPusher()).count();
originalMinPusherCount = GameUtils.getMinPawnsAsStream(game.getBoard(), game.getPlayer()).filter(IPawn::isPusher).count();
originalMaxPusherCount = GameUtils.getMaxPawnsAsStream(game.getBoard(), game.getPlayer())
.filter(IPawn::isPusher)
.count();
return super.getNextMove(game);
return super.getNextMove();
}
@Override
@ -35,40 +40,59 @@ public class AttackStrategy extends MiniMaxStrategy {
return Integer.MIN_VALUE;
}
long pusherCount = getMaxPawns().stream().filter(IPawn::isPusher).count();
if (pusherCount == 0) {
return Integer.MIN_VALUE;
}
score -= Math.pow(originalMaxPusherCount - pusherCount, 2);
// region Pions max perdus
Collection<SimulatedPawn> maxPawns = getMaxPawns();
long pusherCount = maxPawns.stream().filter(IPawn::isPusher).count();
score -= Math.pow((originalMaxPusherCount - pusherCount) * 10, 2);
// endregion
for (SimulatedPawn pawn : getMaxPawns()) {
if (pawn.getRow() == pawn.getPlayer().getGoal()) {
return Integer.MAX_VALUE;
// region Pions min capturés
long minPusherCount = getMinPawns().stream().filter(IPawn::isPusher).count();
long minPushedCount = getMinPawns().stream().filter(p -> !p.isPusher()).count();
score += (originalMinPushedCount - minPushedCount) * 5;
score += (originalMinPusherCount - minPusherCount) * 10;
// endregion
for (SimulatedPawn pawn : maxPawns) {
int distanceFromGoal = PawnUtils.distanceFromGoal(pawn);
if (distanceFromGoal <= ATTACK_DISTANCE_FROM_GOAL) {
score += ATTACK_DISTANCE_FROM_GOAL - distanceFromGoal + 1;
if (PawnUtils.hasEasyWinPath(game.getBoard(), pawn)) {
score += Integer.MAX_VALUE / distanceFromGoal;
}
}
if (PawnUtils.hasEasyWinPath(game.getBoard(), pawn)) {
return Integer.MAX_VALUE / 2;
int row = pawn.getRow();
int col = pawn.getCol();
if (row > 0 && row < 7) {
IPawn facingPawn = game.getBoard()[row + pawn.getDirection()][col];
if (facingPawn != null && !PawnUtils.areSamePlayers(pawn, facingPawn)) {
// On bloque potentiellement un pion adverse, qui ne peut pas nous attaquer
score += 10;
}
}
// int distanceFromGoal = PawnUtils.distanceFromGoal(pawn);
// if (distanceFromGoal <= ATTACK_DISTANCE_FROM_GOAL) {
// score += ATTACK_DISTANCE_FROM_GOAL - distanceFromGoal + 1;
// if (col > 0) {
// IPawn leftPawn = game.getBoard()[row][col - 1];
// if (leftPawn != null && !PawnUtils.areSamePlayers(pawn, leftPawn)) {
// score += 5;
// }
// }
// if (col < 7) {
// IPawn rightPawn = game.getBoard()[row][col + 1];
// if (rightPawn != null && !PawnUtils.areSamePlayers(pawn, rightPawn)) {
// score += 5;
// }
// }
if (pawn.isPusher() && PawnUtils.canBeCaptured(game, pawn)) {
score -= 10; // On ne veut pas nécessairement bouger on peut être capturé facilement
}
}
int minPawnCount = getMinPawns().size();
long capturedPawnCount = originalMinPawnCount - minPawnCount;
score += Math.pow(capturedPawnCount, 2);
return score;
}
@Override
public int getWeight(Game game) {
public int getWeight() {
Collection<IPawn> maxPawns = GameUtils.getMaxPawns(game.getBoard(), game.getPlayer());
int maxWeight = 0;

View File

@ -4,6 +4,7 @@ import laboratoire4.Action;
import laboratoire4.IPawn;
import laboratoire4.game.Game;
import laboratoire4.game.GameUtils;
import laboratoire4.pawns.PawnMovement;
import laboratoire4.pawns.PawnUtils;
import laboratoire4.pawns.SimulatedPawn;
@ -13,30 +14,32 @@ import java.util.Map;
import java.util.Optional;
public class DefenseStrategy extends MiniMaxStrategy {
private static final int DEFENSE_DISTANCE_FROM_HOME = 3;
private static final int DEFENSE_DISTANCE_FROM_HOME = 2;
private static final int PAWN_DEFENSE_DISTANCE = 3;
private final Map<IPawn, Integer> dangerousPawns = new HashMap<>();
private final Map<IPawn, Integer> dangerousPawns;
public DefenseStrategy(Game game) {
super(game);
dangerousPawns = getDangerousPawns(game);
}
@Override
public EvaluationResult getNextMove(Game game) {
for (IPawn pawn : GameUtils.getMinPawns(game.getBoard(), game.getPlayer())) {
int distance = PawnUtils.distanceFromGoal(pawn);
if (distance <= DEFENSE_DISTANCE_FROM_HOME) {
dangerousPawns.put(pawn, DEFENSE_DISTANCE_FROM_HOME - distance + 1);
}
}
public EvaluationResult getNextMove() {
if (dangerousPawns.isEmpty()) {
return null;
}
return super.getNextMove(game);
return super.getNextMove();
}
@Override
public int getWeight(Game game) {
public int getWeight() {
if (dangerousPawns.isEmpty()) {
return 0;
}
Collection<IPawn> minPawns = GameUtils.getMinPawns(game.getBoard(), game.getPlayer());
Collection<IPawn> maxPawns = GameUtils.getMaxPawns(game.getBoard(), game.getPlayer());
int maxWeight = 0;
@ -78,8 +81,11 @@ public class DefenseStrategy extends MiniMaxStrategy {
Collection<SimulatedPawn> minPawns = getMinPawns();
for (SimulatedPawn pawn : minPawns) {
if (pawn.getRow() == pawn.getPlayer().getGoal()) {
return Integer.MIN_VALUE;
for (PawnMovement movement : PawnMovement.values()) {
if (PawnUtils.canBeCaptured(game, pawn.getRow() + pawn.getDirection(), pawn.getCol() + movement.getMove(), pawn.getPlayer())) {
// Ce pion ennemi est aussi en danger s'il bouge !
score += 5;
}
}
}
@ -88,7 +94,7 @@ public class DefenseStrategy extends MiniMaxStrategy {
.filter(p -> p.getOriginalRow() == dangerousPawn.getRow() && p.getOriginalCol() == dangerousPawn.getCol())
.findFirst();
if (simulated.isEmpty()) {
if (!simulated.isPresent()) {
// Le pion a été capturé !
score += Math.pow(dangerousPawns.get(dangerousPawn), 3);
} else {
@ -97,7 +103,9 @@ public class DefenseStrategy extends MiniMaxStrategy {
score -= Math.pow(DEFENSE_DISTANCE_FROM_HOME - distance + 1, 3);
for (SimulatedPawn pawn : maxPawns) {
score += PAWN_DEFENSE_DISTANCE - distanceFromCapture(pawn, simulated.get()) * 5;
if (PawnUtils.distanceFromHome(pawn) <= DEFENSE_DISTANCE_FROM_HOME) { // On ne veut pas que nos attaquants s'approchent des pions ennemis
score += PAWN_DEFENSE_DISTANCE - distanceFromCapture(pawn, simulated.get()) * 5;
}
}
}
}
@ -115,10 +123,16 @@ public class DefenseStrategy extends MiniMaxStrategy {
int col = pawn.getCol();
int row = pawn.getRow();
if (col > 0 && PawnUtils.areSamePlayers(pawn, game.getBoard()[col - 1][row])) {
if (col > 0 && PawnUtils.areSamePlayers(pawn, game.getBoard()[row][col - 1])) {
score += 5;
}
if (col < 7 && PawnUtils.areSamePlayers(pawn, game.getBoard()[col + 1][row])) {
if (col < 7 && PawnUtils.areSamePlayers(pawn, game.getBoard()[row][col + 1])) {
score += 5;
}
if (row > 0 && PawnUtils.areSamePlayers(pawn, game.getBoard()[row - 1][col])) {
score += 5;
}
if (row < 7 && PawnUtils.areSamePlayers(pawn, game.getBoard()[row + 1][col])) {
score += 5;
}
}
@ -126,19 +140,6 @@ public class DefenseStrategy extends MiniMaxStrategy {
return score;
}
@Override
protected Collection<Action<IPawn>> getActions(boolean max) {
Collection<SimulatedPawn> pawns = max ? getMaxPawns() : getMinPawns();
long defensivePawnCount = pawns.stream()
.filter(IPawn::isPusher)
.filter(p -> p.getRow() != p.getPlayer().getHome())
.filter(p -> PawnUtils.distanceFromHome(p) <= DEFENSE_DISTANCE_FROM_HOME)
.count();
return PawnUtils.getActions(game, max, defensivePawnCount > 0);
}
private int distanceFromCapture(IPawn max, IPawn min) {
int rowDistance = Math.abs(min.getRow() - max.getRow());
int colDistance = Math.abs(min.getCol() - max.getCol());
@ -155,5 +156,23 @@ public class DefenseStrategy extends MiniMaxStrategy {
return rowDistance;
}
private static Map<IPawn, Integer> getDangerousPawns(Game game) {
Map<IPawn, Integer> dangerousPawns = new HashMap<>();
for (IPawn pawn : GameUtils.getMinPawns(game.getBoard(), game.getPlayer())) {
int distance = PawnUtils.distanceFromGoal(pawn);
if (distance <= DEFENSE_DISTANCE_FROM_HOME) {
// Les pions proches de nous qui ne peuvent pas bouger peuvent être ignorés
for (PawnMovement movement : PawnMovement.values()) {
if (pawn.isMoveValid(game.getBoard(), movement)) {
dangerousPawns.put(pawn, DEFENSE_DISTANCE_FROM_HOME - distance + 1);
break;
}
}
}
}
return dangerousPawns;
}
}

View File

@ -7,11 +7,17 @@ import laboratoire4.pawns.PawnMovement;
import laboratoire4.pawns.PawnUtils;
public class ImmediateDefenseStrategy implements Strategy {
private static final int IMM_DEFENSE_DISTANCE_FROM_HOME = 1;
private static final int IMM_DEFENSE_DISTANCE_FROM_HOME = 2;
private final Game game;
public ImmediateDefenseStrategy(Game game) {
this.game = game;
}
@Override
public EvaluationResult getNextMove(Game game) {
// On utilise pas la méthode utilitaire, car on veut bouger la ligne de défense si nécessaire
public EvaluationResult getNextMove() {
// On n'utilise pas la méthode utilitaire, car on veut bouger la ligne de défense si nécessaire
for (IPawn pawn : GameUtils.getMaxPawns(game.getBoard(), game.getPlayer())) {
if (PawnUtils.distanceFromHome(pawn) > IMM_DEFENSE_DISTANCE_FROM_HOME) {
continue;
@ -36,7 +42,7 @@ public class ImmediateDefenseStrategy implements Strategy {
}
@Override
public int getWeight(Game game) {
public int getWeight() {
for (IPawn pawn : GameUtils.getMaxPawns(game.getBoard(), game.getPlayer())) {
if (PawnUtils.distanceFromHome(pawn) > IMM_DEFENSE_DISTANCE_FROM_HOME) {
continue;

View File

@ -5,25 +5,28 @@ import laboratoire4.game.Game;
public class MasterStrategy implements Strategy {
private static Strategy instance;
public static Strategy getInstance() {
public static Strategy getInstance(Game game) {
if (instance == null) {
instance = new MasterStrategy();
instance = new MasterStrategy(game);
}
return instance;
}
private MasterStrategy() {
private final Game game;
private MasterStrategy(Game game) {
this.game = game;
}
@Override
public EvaluationResult getNextMove(Game game) {
public EvaluationResult getNextMove() {
long startMs = System.currentTimeMillis();
Strategy strategy = getBestStrategy(game);
Strategy strategy = getBestStrategy();
System.out.println(strategy.getClass().getSimpleName());
EvaluationResult result = strategy.getNextMove(game);
EvaluationResult result = strategy.getNextMove();
long endMs = System.currentTimeMillis();
System.out.printf("Temps: %d ms\n", endMs - startMs);
@ -31,19 +34,19 @@ public class MasterStrategy implements Strategy {
return result;
}
private Strategy getBestStrategy(Game game) {
private Strategy getBestStrategy() {
Strategy[] strategies = new Strategy[]{
new ImmediateDefenseStrategy(),
new WinningStrategy(),
new DefenseStrategy(),
new AttackStrategy()
new ImmediateDefenseStrategy(game),
new WinningStrategy(game),
new DefenseStrategy(game),
new AttackStrategy(game)
};
int maxWeight = 0;
Strategy bestStrategy = null;
for (Strategy strategy : strategies) {
int weight = strategy.getWeight(game);
int weight = strategy.getWeight();
if (weight == WEIGHT_MAX) {
return strategy;
}
@ -58,11 +61,11 @@ public class MasterStrategy implements Strategy {
return bestStrategy;
}
return new RandomStrategy();
return new RandomStrategy(game);
}
@Override
public int getWeight(Game game) {
public int getWeight() {
return WEIGHT_MAX;
}
}

View File

@ -5,27 +5,31 @@ import laboratoire4.IPawn;
import laboratoire4.game.Game;
import laboratoire4.game.GameUtils;
import laboratoire4.game.SimulatedGame;
import laboratoire4.pawns.Pawn;
import laboratoire4.pawns.PawnMovement;
import laboratoire4.pawns.PawnUtils;
import laboratoire4.pawns.SimulatedPawn;
import java.util.Collection;
import java.util.stream.Collectors;
public abstract class MiniMaxStrategy implements Strategy {
private static final int MAX_DEPTH = 6;
private static final long MAX_TIME_MS = 4500; // Moins de 5 secondes, car le tour n'est pas complètement fini
private static final long MAX_TIME_MS = 4800; // Moins de 5 secondes, car le tour n'est pas complètement fini
protected SimulatedGame game;
protected long startTimeMs;
@Override
public EvaluationResult getNextMove(Game game) {
return miniMax(game);
protected MiniMaxStrategy(Game game) {
this.game = new SimulatedGame(game.getBoard(), game.getPlayer());
}
private EvaluationResult miniMax(Game game) {
this.game = new SimulatedGame(game.getBoard(), game.getPlayer());
@Override
public EvaluationResult getNextMove() {
return miniMax();
}
private EvaluationResult miniMax() {
EvaluationResult maxResult = null;
int maxScore = Integer.MIN_VALUE;
startTimeMs = System.currentTimeMillis();
@ -89,7 +93,7 @@ public abstract class MiniMaxStrategy implements Strategy {
PawnMovement movement = action.getMovement();
game.move(pawn, movement);
int score = max(depth + 1, alpha, Math.min(beta, minScore)) * -1;
int score = max(depth + 1, alpha, Math.min(beta, minScore));
game.revertMove();
if (score < minScore) {
@ -119,7 +123,47 @@ public abstract class MiniMaxStrategy implements Strategy {
private int evaluate() {
int score = evaluateSimulation();
// Logique générale
Collection<SimulatedPawn> maxPawns = getMaxPawns();
if (maxPawns.stream().noneMatch(IPawn::isPusher)) {
return Integer.MIN_VALUE;
}
if (getMinPawns().stream().anyMatch(p -> p.getRow() == p.getPlayer().getGoal())) {
return Integer.MIN_VALUE;
}
for (IPawn pawn : maxPawns) {
if (pawn.getRow() == pawn.getPlayer().getGoal()) {
return Integer.MAX_VALUE;
}
if (PawnUtils.canBeCaptured(game, pawn)) {
// On peut être capturé
score -= 10;
}
for (PawnMovement movement : PawnMovement.values()) {
if (pawn.isMoveValid(game.getBoard(), movement) && !PawnUtils.canBeCaptured(game, pawn.getRow() + pawn.getDirection(), pawn.getCol() + movement.getMove(), pawn.getPlayer())) {
// On ne peut pas être capturé en faisant ce mouvement
score += 5;
}
}
}
// region Lignes ennemies
for (IPawn pawn : getMinPawns()) {
int row = pawn.getRow();
int col = pawn.getCol();
if (row > 0 && PawnUtils.areSamePlayers(pawn, game.getBoard()[row - 1][col])) {
score -= 5;
}
if (row < 0 && PawnUtils.areSamePlayers(pawn, game.getBoard()[row + 1][col])) {
score -= 5;
}
}
// endregion
return score;
}

View File

@ -16,10 +16,16 @@ import java.util.stream.Collectors;
*/
public class RandomStrategy implements Strategy {
private static final int PAWN_TO_MOVE = 2;
private final Random random = new Random();
private final Game game;
public RandomStrategy(Game game) {
this.game = game;
}
@Override
public EvaluationResult getNextMove(Game game) {
public EvaluationResult getNextMove() {
Collection<IPawn> outsideHomePushers = GameUtils.getMaxPawnsAsStream(game.getBoard(), game.getPlayer())
.filter(IPawn::isPusher)
.filter(p -> p.getRow() != p.getPlayer().getHome())
@ -38,7 +44,7 @@ public class RandomStrategy implements Strategy {
}
@Override
public int getWeight(Game game) {
public int getWeight() {
return 0;
}

View File

@ -9,11 +9,11 @@ import java.util.*;
import java.util.stream.Collectors;
public interface Strategy {
public static final int WEIGHT_MAX = 10;
int WEIGHT_MAX = 10;
EvaluationResult getNextMove(Game game);
EvaluationResult getNextMove();
int getWeight(Game game);
int getWeight();
static List<Action<IPawn>> getValidActions(Game game) {
List<IPawn> maxPawns = Arrays.stream(game.getBoard())

View File

@ -13,8 +13,16 @@ import java.util.stream.Collectors;
public class WinningStrategy implements Strategy {
private Action<IPawn> winningAction;
public WinningStrategy(Game game) {
winningAction = findImmediateWinningAction(game);
if (winningAction == null) {
// On cherche un chemin on peut gagner quoi qu'il arrive
winningAction = findWinningPath(game);
}
}
@Override
public EvaluationResult getNextMove(Game game) {
public EvaluationResult getNextMove() {
if (winningAction == null) {
return null;
}
@ -24,13 +32,7 @@ public class WinningStrategy implements Strategy {
}
@Override
public int getWeight(Game game) {
winningAction = findImmediateWinningAction(game);
if (winningAction == null) {
// On cherche un chemin on peut gagner quoi qu'il arrive
winningAction = findWinningPath(game);
}
public int getWeight() {
if (winningAction != null) {
return WEIGHT_MAX;
}