Limite la longueur d'un coup sous les 5 secondes

This commit is contained in:
FyloZ 2023-04-11 14:43:51 -04:00
parent eb0146f10a
commit 7416df8a17
Signed by: william
GPG Key ID: 835378AE9AF4AE97
4 changed files with 44 additions and 24 deletions

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@ -4,22 +4,11 @@
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@ -202,7 +191,14 @@
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@ -215,7 +211,8 @@
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@ -1,9 +1,27 @@
package laboratoire4;
import java.io.IOException;
import java.util.Scanner;
public class Main {
public static void main(String[] args) throws IOException {
new Client("localhost", 8888).listen();
public static void main(String[] args) {
Scanner scanner = new Scanner(System.in);
while (true) {
try {
new Client("localhost", 8888).listen();
} catch (Exception e) {
e.printStackTrace();
}
System.out.print("Recommencer? (Y/n) ");
if (scanner.hasNextLine()) {
String nextLine = scanner.nextLine();
if (nextLine.equals("n")) {
System.exit(0);
}
}
}
}
}

View File

@ -33,12 +33,6 @@ public class DefenseStrategy extends MiniMaxStrategy {
}
return super.getNextMove(game);
// EvaluationResult result = super.getNextMove(game);
// if (Math.abs(result.getRow() - game.getPlayer().getHome()) > DEFENSE_DISTANCE_FROM_HOME) {
// return null;
// }
//
// return result;
}
@Override

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@ -13,8 +13,10 @@ import java.util.Collection;
public abstract class MiniMaxStrategy implements Strategy {
private static final int MAX_DEPTH = 6;
private static final long MAX_TIME_MS = 4500; // Moins de 5 secondes, car le tour n'est pas complètement fini
protected SimulatedGame game;
protected long startTimeMs;
@Override
public EvaluationResult getNextMove(Game game) {
@ -26,6 +28,7 @@ public abstract class MiniMaxStrategy implements Strategy {
EvaluationResult maxResult = null;
int maxScore = Integer.MIN_VALUE;
startTimeMs = System.currentTimeMillis();
for (Action<IPawn> action : getActions(true)) {
int score = min(0, Integer.MIN_VALUE, Integer.MAX_VALUE);
@ -44,6 +47,10 @@ public abstract class MiniMaxStrategy implements Strategy {
return evaluate();
}
if (System.currentTimeMillis() - startTimeMs > MAX_TIME_MS) {
return Integer.MIN_VALUE;
}
int maxScore = Integer.MIN_VALUE;
for (Action<IPawn> action : getActions(true)) {
@ -71,6 +78,10 @@ public abstract class MiniMaxStrategy implements Strategy {
return evaluate();
}
if (System.currentTimeMillis() - startTimeMs > MAX_TIME_MS) {
return Integer.MAX_VALUE;
}
int minScore = Integer.MAX_VALUE;
for (Action<IPawn> action : getActions(false)) {