// // Created by william on 7/28/24. // #ifndef NES_EMULATOR_DBG_PALETTE_H #define NES_EMULATOR_DBG_PALETTE_H #include "../include/types.h" #include "dbg_pattern_table.h" #define PALETTE_SIZE 3 #define PALETTE_COUNT 4 typedef byte DebugPalette[PALETTE_SIZE]; typedef struct dbg_palette_memory { byte universal_background_color; DebugPalette background_palettes[PALETTE_COUNT]; DebugPalette sprite_palettes[PALETTE_COUNT]; } DebugPaletteMemory; void dbg_palette_update(); pixel dbg_get_background_color(byte palette, byte data); #endif //NES_EMULATOR_DBG_PALETTE_H