// // Created by william on 8/23/24. // #ifndef NES_EMULATOR_WINDOW_MENU_H #define NES_EMULATOR_WINDOW_MENU_H #include "window.h" #include "linked_list.h" #include "component.h" #define MENU_HEIGHT 24 #define MENU_VISIBLE_HEIGHT 64; #define MENU_BACKGROUND_COLOR 0xff353535 #define MENU_HIGHLIGHT_COLOR 0xff4d4d4d #define MENU_TEXT_COLOR {0xff, 0xff, 0xff} #define MENU_ITEM_MARGIN_X 20 #define MENU_ITEM_MARGIN_Y 4 typedef struct menu_item_component { char *label; int click_action_type; bool is_highlighted; LinkedList sub_items; SDL_Texture *label_texture; SDL_Rect draw_rect; SDL_Rect collision_rect; } MenuItemComponent; typedef void (*menu_action_processor)(int); typedef struct menu_component { int window_width; bool visible; menu_action_processor action_processor; LinkedList items; MenuItemComponent *highlight_item; SDL_Renderer *renderer; TTF_Font *font; SDL_Texture *background_texture; SDL_Texture *highlight_texture; } MenuComponent; /** * Creates a menu fow a window. * @param window A reference to the window * @param font A reference to the TTF font to use to render text * @param action_processor A reference to a function that will processes actions * @return A reference to the menu component */ MenuComponent *menu_create(Window *window, TTF_Font *font, menu_action_processor action_processor); /** * Creates a menu item. Can be configured with a callback function which will be called when the menu item is clicked. * Note that the callback function will be overridden if the menu item has sub items. * @param label The label of the menu item * @param on_click The callback function to call when clicked * @return A reference to the menu item */ MenuItemComponent *menu_item_create(char *label, int click_action_type); /** * Adds an item to a menu. * @param menu A reference to the menu * @param menu_item A reference to the menu item to add to the menu */ void menu_append(MenuComponent *menu, MenuItemComponent *menu_item); /** * Adds an sub-item to a menu item. * Note that this will have the effect of preventing the callback to be called. * @param menu_item A reference to the menu item * @param sub_item A reference to the sub item to add to the menu item */ void menu_item_append(MenuItemComponent *menu_item, MenuItemComponent *sub_item); /** * Builds the ressources needed for a menu to be displayed. (ex: textures) * @param menu The menu to build */ void menu_build(MenuComponent *menu); /** * Renders a menu to its window. * @param menu A reference to the menu to render */ void menu_render(MenuComponent *menu); /** * Destroys a menu, freeing its memory. * @param menu A reference to the menu to destroy */ void menu_destroy(MenuComponent *menu); /** * Destroys a menu item to free its memory. * @param menu_item A reference to the menu item to destroy */ void menu_item_destroy(MenuItemComponent *menu_item); /** * Returns a menu as a component. * @param menu The menu * @return */ Component *menu_as_component(MenuComponent *menu); #endif //NES_EMULATOR_WINDOW_MENU_H