// // Created by william on 9/2/24. // #ifndef NES_EMULATOR_ACTIONS_H #define NES_EMULATOR_ACTIONS_H typedef enum { ACTION_TYPE_OPEN_WINDOW_NAMETABLE = 1, ACTION_TYPE_OPEN_WINDOW_PATTERN_TABLE = 2 } ActionType; void process_action(ActionType type); #endif //NES_EMULATOR_ACTIONS_H