// // Created by william on 9/2/24. // #include "actions.h" #include "gui.h" void process_action(ActionType type) { switch (type) { case ACTION_TYPE_OPEN_WINDOW_NAMETABLE: gui_window_create(WINDOW_TYPE_NAMETABLE); break; case ACTION_TYPE_OPEN_WINDOW_PATTERN_TABLE: gui_window_create(WINDOW_TYPE_PATTERN_TABLE); break; } }