set(HEADERS canvas.h gui.h window.h main_window.h char_map.h pattern_window.h) set(SOURCE canvas.c gui.c window.c main_window.c char_map.c pattern_window.c) add_library(nes_gui ${SOURCE} ${HEADERS}) find_package(SDL2 REQUIRED) include_directories(nes_gui ${SDL2_INCLUDE_DIRS}) target_link_libraries(nes_gui log.c ${SDL2_LIBRARIES} SDL2_ttf)