// // Created by william on 8/13/24. // #ifndef NES_EMULATOR_TILE_DEBUGGER_H #define NES_EMULATOR_TILE_DEBUGGER_H #include "../include/types.h" /** * Encodes a number as pattern data. * * @param num The number to encode * @param tile_fine_y The row of the tile * @return Pattern data representing the row of the encoded number */ byte tile_debugger_encode_number_as_pattern(byte num, byte tile_fine_y); #endif //NES_EMULATOR_TILE_DEBUGGER_H