// // Created by william on 6/14/24. // #include "pattern_window.h" #include "dbg_pattern_table.h" #define PW_WIDTH (PW_ROW_TILE_COUNT * PATTERN_DRAW_SIZE) #define PW_HEIGHT (PW_WIDTH * 2) #define PW_BUFFER_SIZE (PW_WIDTH * PW_HEIGHT) void pattern_window_init(NesPatternWindow *window) { window->window = window_create("Pattern Table", PW_WIDTH, PW_HEIGHT, PW_SCALE); window->texture = window_create_texture(&window->window, SDL_TEXTUREACCESS_STATIC); window->palette = 0; } void pattern_window_uninit(NesPatternWindow *window) { SDL_DestroyTexture(window->texture); window_destroy(&window->window); } void pattern_window_build_table(NesPatternWindow *window) { pixel buffer[PW_BUFFER_SIZE] = {0}; dbg_pattern_draw_bank(PATTERN_BANK_0, buffer, window->palette); dbg_pattern_draw_bank(PATTERN_BANK_1, &buffer[PW_WIDTH * (PW_HEIGHT / 2)], window->palette); SDL_UpdateTexture(window->texture, NULL, buffer, PW_WIDTH * sizeof(pixel)); } void pattern_window_key_up(NesPatternWindow *window, SDL_KeyCode keycode) { if (keycode != SDLK_o) { return; } window->palette++; if (window->palette > PW_PALETTE_MAX) { window->palette = 0; } pattern_window_build_table(window); } void pattern_window_render(NesPatternWindow *window) { window_render_texture(&window->window, window->texture); } void pattern_window_present(NesPatternWindow *window) { window_present(&window->window); }