// // Created by william on 7/12/24. // #ifndef NES_EMULATOR_DBG_PATTERN_TABLE_H #define NES_EMULATOR_DBG_PATTERN_TABLE_H #include "../include/types.h" #define PATTERN_BANK_SIZE 0x1000 #define PATTERN_TABLE_WIDTH 0x10 #define PATTERN_TABLE_SIZE (PATTERN_TABLE_WIDTH * PATTERN_TABLE_WIDTH) #define PATTERN_SIZE 8 #define PATTERN_BYTES (PATTERN_SIZE * 2) #define PATTERN_BORDER_WIDTH 1 #define PATTERN_BORDER_COLOR 0xff2223b2 #define PATTERN_DRAW_SIZE (PATTERN_SIZE + PATTERN_BORDER_WIDTH) #define PATTERN_BANK_0 0 #define PATTERN_BANK_1 1 typedef unsigned int pixel; typedef struct dbg_pattern { byte data_low[PATTERN_SIZE]; byte data_high[PATTERN_SIZE]; } DebugPattern; typedef struct dbg_pattern_table { DebugPattern bank_0[PATTERN_TABLE_SIZE]; DebugPattern bank_1[PATTERN_TABLE_SIZE]; } DebugPatternTable; /** * Initializes the debug pattern table. Build the two pattern banks from the currently loaded ROM. */ void dbg_pattern_table_init(); /** * Gets a debug pattern from the debug pattern table by its ID. * @param pattern_id The ID of the pattern * @param bank The bank of the pattern (0 -> 0x0000, 1 -> 0x1000) * @return The data of the pattern matching the given ID. */ DebugPattern dbg_pattern_get(int pattern_id, int bank); /** * Gets a debug pattern from the debug pattern table by its position. * @param x The horizontal position of the pattern * @param y The vertical position of the pattern * @param bank The bank of the pattern (0 -> 0x0000, 1 -> 0x1000) * @return The data of the pattern matching the given positions. */ DebugPattern dbg_pattern_get_pos(int x, int y, int bank); /** * Draws a pattern to a buffer. The pattern is determined by its ID. * @param pattern_id The ID of the pattern * @param bank The bank of the pattern * @param buffer The buffer to write the pattern data to * @param buffer_width The width of a pixel row in the buffer * @param palette The background palette to use */ void dbg_pattern_draw(int pattern_id, int bank, pixel *buffer, int buffer_width, int palette); /** * Draws a pattern to a buffer. The pattern is determined by its position. * @param x The x position of the pattern in the table * @param y The y position of the pattern in the table * @param bank The bank of the pattern * @param buffer The buffer to write the pattern data to * @param buffer_width The width of a pixel row in the buffer * @param palette The background palette to use */ void dbg_pattern_draw_pos(int x, int y, int bank, pixel *buffer, int buffer_width, int palette); /** * Draws a pattern bank to a buffer. Uses the palette #0. * @param bank The bank to draw (0 -> 0x0000, 1 -> 0x1000) * @param buffer The buffer to write the patterns data to. * @param palette The background palette to use */ void dbg_pattern_draw_bank(int bank, pixel *buffer, int palette); #endif //NES_EMULATOR_DBG_PATTERN_TABLE_H