// // Created by william on 6/8/24. // #ifndef NES_EMULATOR_CHAR_MAP_H #define NES_EMULATOR_CHAR_MAP_H #define CHAR_MAP_COLOR {0, 255, 0}; #define CHAR_MAP_MIN 32 #define CHAR_MAP_MAX 126 #define CHAR_MAP_COUNT (CHAR_MAP_MAX - CHAR_MAP_MIN) void char_map_init(SDL_Renderer *renderer, TTF_Font *font); void char_map_uninit(); void char_map_render(SDL_Renderer *renderer, char *text); #endif //NES_EMULATOR_CHAR_MAP_H