2024-07-12 13:07:16 -04:00
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//
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// Created by william on 12/07/24.
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//
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#ifndef NES_EMULATOR_NAMETABLE_WINDOW_H
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#define NES_EMULATOR_NAMETABLE_WINDOW_H
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#include "window.h"
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#include "../include/types.h"
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#include "pattern_display.h"
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#define NW_SCALE 2
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#define NW_ROW_COUNT 30
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#define NW_ROW_TILE_COUNT 32
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typedef struct nes_nametable_window {
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NesSdlContext sdl_context;
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SDL_Texture *texture;
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} NesNametableWindow;
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2024-07-21 16:41:38 -04:00
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void nametable_window_init(NesNametableWindow *window);
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void nametable_window_uninit(NesNametableWindow *window);
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2024-07-21 16:41:38 -04:00
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void nametable_window_update(NesNametableWindow *window, byte* nametable_0, byte* nametable_1);
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2024-07-12 13:07:16 -04:00
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void nametable_window_render(NesNametableWindow *window);
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void nametable_window_present(NesNametableWindow *window);
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#endif //NES_EMULATOR_NAMETABLE_WINDOW_H
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