sim_cinematique_inverse/labo_ik/TargetUI.h

45 lines
1001 B
C++

#pragma once
/**
* @file TargetUI.h
*
* @brief User interface for end-effector target.
*
* Nom: William Nolin
* Code permanent : NOLW76060101
* Email : william.nolin.1@ens.etsmtl.ca
*/
#include <nanogui/window.h>
#include <nanogui/textbox.h>
#include <nanogui/label.h>
#include <nanogui/layout.h>
#include <nanogui/slider.h>
#include <nanogui/screen.h>
#include <nanogui/vscrollpanel.h>
#include "Armature.h"
#include "Math3D.h"
// Target UI
//
class TargetUI
{
public:
TargetUI(nanogui::Widget* _parent, gti320::Vector3f& _target);
private:
void init();
void onSlidersChanged();
nanogui::ref<nanogui::Widget> panel, panelTranslateX, panelTranslateY, panelTranslateZ;
nanogui::ref<nanogui::TextBox> textboxTranslateX, textboxTranslateY, textboxTranslateZ;
nanogui::ref<nanogui::Label> labelTranslateX, labelTranslateY, labelTranslateZ;
nanogui::ref<nanogui::Slider> sliderTranslateX, sliderTranslateY, sliderTranslateZ;
gti320::Vector3f& target;
};