sim_cinematique_inverse/labo_ik/CMakeLists.txt

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CMake
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cmake_minimum_required(VERSION 3.15)
project(labo_ik)
# Setup language requirements
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
#--------------------------------------------------
# Sous MAC, OpenGL est Deprecated, mais toujours
# fonctionnel, on veut éviter tous les warnings
# durant la compilation.
#--------------------------------------------------
if (APPLE)
add_definitions( -DGL_SILENCE_DEPRECATION )
endif()
add_definitions(${NANOGUI_EXTRA_DEFS})
include_directories(${nanogui_SRC_DIR}/include)
include_directories(${NANOGUI_EXTRA_INCS})
include_directories(${PROJECT_SOURCE_DIR}/../labo01/src ${COMMON_INCLUDES})
find_package(OpenGL REQUIRED)
# Add .cpp and .h files
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set(HEADERS IKApplication.h IKGLCanvas.h LinkUI.h TargetUI.h Armature.h IKSolver.h)
set(SOURCE main.cpp IKApplication.cpp IKGLCanvas.cpp LinkUI.cpp TargetUI.cpp Armature.cpp IKSolver.cpp
SVD.h)
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add_executable(labo_ik ${SOURCE} ${HEADERS})
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target_link_libraries(labo_ik nanogui OpenGL ${NANOGUI_EXTRA_LIBS})
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if(MSVC)
set_property(TARGET labo_ik PROPERTY VS_DEBUGGER_WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/labo_ik)
endif()