Séparation de minimax et de l'évaluation
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@ -0,0 +1,115 @@
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package laboratoire4;
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import java.util.Collection;
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public class BoardEvaluator {
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public static int evaluate(MovingBoard game) {
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MovingPawn[][] board = game.getBoard();
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Collection<MovingPawn> maxPawns = game.getMaxPawns();
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Collection<MovingPawn> minPawns = game.getMinPawns();
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return evaluatePlayer(board, maxPawns, minPawns) - evaluatePlayer(board, minPawns, maxPawns);
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}
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//region Full Board
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private static int evaluatePlayer(MovingPawn[][] board, Collection<MovingPawn> maxPawns, Collection<MovingPawn> minPawns) {
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if (minPawns.size() == 0) {
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return Integer.MAX_VALUE;
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}
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int score = evaluateMaxPawnCountScore(maxPawns, minPawns);
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for (MovingPawn pawn : maxPawns) {
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score += evaluatePawn(board, pawn);
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}
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return score;
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}
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private static int evaluateMaxPawnCountScore(Collection<MovingPawn> maxPawns, Collection<MovingPawn> minPawns) {
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return evaluatePawnCountScore(minPawns) - evaluatePawnCountScore(maxPawns);
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}
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// Augmente beaucoup le score à partir de 10 pions capturés
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// f(x) = 0.001x^4, f(1) = 0, f(10) = 10, f(16) = 65.54
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private static int evaluatePawnCountScore(Collection<MovingPawn> pawns) {
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return (int) (0.001f * Math.pow(16 - pawns.size(), 4)) * 100;
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}
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//endregion
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//region Board
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private static int evaluatePawn(MovingPawn[][] board, MovingPawn pawn) {
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if (pawn.getRow() == pawn.getPlayer().getGoal()) {
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return Integer.MAX_VALUE;
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}
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// Favorise les pièces qui peuvent gagner au prochain tour
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if (pawn.getRow() + pawn.getDirection() == pawn.getPlayer().getGoal()) {
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return Integer.MAX_VALUE / 2;
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}
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int score = 0;
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score += evaluateHomePawnScore(pawn);
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score += evaluatePushedScore(pawn);
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score += evaluateValidMovesScore(board, pawn);
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score += evaluateAttackScore(board, pawn);
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return score;
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}
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private static int evaluateHomePawnScore(MovingPawn pawn) {
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return pawn.getRow() == pawn.getPlayer().getHome() ? 50 : 0;
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}
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private static int evaluatePushedScore(MovingPawn pawn) {
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return pawn.isPusher() ? 0 : 50;
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}
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private static int evaluateValidMovesScore(MovingPawn[][] board, MovingPawn pawn) {
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int score = 0;
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if (pawn.isMoveValid(board, Pawn.PawnMovement.LEFT_DIAGONAL)) {
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score += 50;
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}
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if (pawn.isMoveValid(board, Pawn.PawnMovement.STRAIGHT)) {
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score += 50;
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}
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if (pawn.isMoveValid(board, Pawn.PawnMovement.RIGHT_DIAGONAL)) {
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score += 50;
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}
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return score;
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}
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private static int evaluateAttackScore(MovingPawn[][] board, MovingPawn pawn) {
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int score = 0;
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int row = pawn.getRow();
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int col = pawn.getCol();
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if (pawn.isMoveValid(board, Pawn.PawnMovement.LEFT_DIAGONAL)) {
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MovingPawn destPawn = board[row + pawn.getDirection()][col - 1];
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if (destPawn != null && destPawn.getPlayer() != pawn.getPlayer()) {
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score += 100;
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}
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}
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if (pawn.isMoveValid(board, Pawn.PawnMovement.RIGHT_DIAGONAL)) {
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MovingPawn destPawn = board[row + pawn.getDirection()][col + 1];
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if (destPawn != null && destPawn.getPlayer() != pawn.getPlayer()) {
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score += 100;
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}
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}
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// Favorise les attaques de notre côté
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if ((pawn.getPlayer() == Player.RED && pawn.getRow() < 4) ||
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(pawn.getPlayer() == Player.BLACK && pawn.getRow() >= 4)) {
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score *= 2;
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}
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return score;
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}
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//endregion
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}
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@ -102,94 +102,7 @@ public class MiniMax {
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}
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private static int evaluate(MovingBoard board) {
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return evaluate(board, board.getMaxPawns()) - evaluate(board, board.getMinPawns());
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}
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private static int evaluate(MovingBoard board, Collection<MovingPawn> pawns) {
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int score = pawns.size() * 5;
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for (MovingPawn pawn : pawns) {
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score += evaluate(board, pawn);
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}
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return score;
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}
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private static int evaluate(MovingBoard game, MovingPawn pawn) {
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if (pawn.getRow() == pawn.getPlayer().getGoal()) {
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return Integer.MAX_VALUE;
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}
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// Favorise les pièces qui peuvent gagner au prochain tour
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if (pawn.getRow() + pawn.getDirection() == pawn.getPlayer().getGoal()) {
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return Integer.MAX_VALUE / 2;
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}
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int score = 0;
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score += attackScore(game, pawn);
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// Favorise les attaques de notre côté
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if ((pawn.getPlayer().getGoal() - pawn.getRow()) / 2f < 4) {
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score *= 2;
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}
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score += getValidMoveCount(game, pawn) * 50;
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// Favorise les pushed
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if (!pawn.isPusher()) {
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score += 50;
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}
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// Favorise les pièces qui n'ont pas encore bougées
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if (pawn.getRow() == (pawn.getPlayer() == Player.RED ? 0 : 7)) {
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score += 50;
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}
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return score;
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}
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private static int attackScore(MovingBoard game, MovingPawn pawn) {
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int score = 0;
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if (nextToOtherPlayer(game, pawn, -1)) {
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score += 100;
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}
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if (nextToOtherPlayer(game, pawn, 1)) {
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score += 100;
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}
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return score;
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}
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private static boolean nextToOtherPlayer(MovingBoard game, MovingPawn pawn, int colOffset) {
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int row = pawn.getRow() + pawn.getDirection();
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int col = pawn.getCol() + colOffset;
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if (col < 0 || col > 7) {
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return false;
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}
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MovingPawn dest = game.getBoard()[row][col];
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return dest != null && dest.getPlayer() != pawn.getPlayer();
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}
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private static int getValidMoveCount(MovingBoard game, MovingPawn pawn) {
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int moveCount = 0;
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// Diagonale gauche
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if (pawn.getCol() > 0) {
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moveCount++;
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}
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// Il n'y a pas de pièce adverse devant
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if (!nextToOtherPlayer(game, pawn, 0)) {
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moveCount++;
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}
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// Diagonale droite
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if (pawn.getCol() < 7) {
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moveCount++;
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}
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return moveCount;
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return BoardEvaluator.evaluate(board);
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}
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static class Action {
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return movement;
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}
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}
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static class MiniMaxResult {
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private final int score;
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private final int row;
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private final int col;
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private final Pawn.PawnMovement movement;
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public MiniMaxResult(int score, int row, int col, Pawn.PawnMovement movement) {
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this.score = score;
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this.row = row;
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this.col = col;
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this.movement = movement;
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}
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public int getScore() {
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return score;
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}
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public int getRow() {
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return row;
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}
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public int getCol() {
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return col;
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}
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public Pawn.PawnMovement getMovement() {
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return movement;
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}
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@Override
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public String toString() {
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return "MiniMaxResult{" +
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"score=" + score +
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", col=" + col +
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", row=" + row +
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", movement=" + movement +
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'}';
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}
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}
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}
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@ -0,0 +1,41 @@
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package laboratoire4;
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public class MiniMaxResult {
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private final int score;
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private final int row;
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private final int col;
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private final Pawn.PawnMovement movement;
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public MiniMaxResult(int score, int row, int col, Pawn.PawnMovement movement) {
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this.score = score;
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this.row = row;
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this.col = col;
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this.movement = movement;
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}
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public int getScore() {
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return score;
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}
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public int getRow() {
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return row;
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}
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public int getCol() {
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return col;
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}
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public Pawn.PawnMovement getMovement() {
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return movement;
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}
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@Override
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public String toString() {
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return "MiniMaxResult{" +
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"score=" + score +
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", col=" + col +
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", row=" + row +
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", movement=" + movement +
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'}';
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}
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}
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package laboratoire4;
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public enum Player {
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BLACK(-1, 0),
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RED(1, 7);
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BLACK(-1, 0, 7),
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RED(1, 7, 0);
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private int direction;
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private int goal;
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private final int direction;
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private final int goal;
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private final int home;
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Player(int direction, int goal) {
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Player(int direction, int goal, int home) {
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this.direction = direction;
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this.goal = goal;
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this.home = home;
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}
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public int getDirection() {
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public int getGoal() {
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return goal;
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}
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public int getHome() {
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return home;
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}
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}
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}
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public String runNextMove() {
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MiniMax.MiniMaxResult result = MiniMax.miniMax(this);
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MiniMaxResult result = MiniMax.miniMax(this);
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Pawn pawn = board[result.getRow()][result.getCol()];
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System.out.println(result.getScore());
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