Beaucoup de changements
This commit is contained in:
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commit
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@ -4,15 +4,36 @@
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<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/MovingBoard.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/MovingBoard.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/MovingPawn.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/MovingPawn.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/MovingPusher.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/MovingPusher.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/GameTree.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/GameTree.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/IPawn.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/IPawn.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/MiniMax.java" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/MiniMaxResult.java" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/MovingBoard.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/game/SimulatedGame.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/MovingPawn.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/pawns/SimulatedPawn.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/MovingPushed.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/pawns/SimulatedPushed.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/MovingPusher.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/pawns/SimulatedPusher.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/Pawn.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/pawns/Pawn.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/Pushed.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/pawns/Pushed.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/Pusher.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/pawns/Pusher.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/PusherBoard.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/game/PusherGame.java" afterDir="false" />
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<list id="98b8a79f-2f53-42bf-96da-7af322697a0d" name="Changes by acastonguay" comment="" />
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@ -74,7 +95,7 @@
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<module name="Lab4" />
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@ -87,7 +108,7 @@
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<module name="Lab4" />
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<extension name="coverage">
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<option name="PATTERN" value="laboratoire4.pawns.*" />
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@ -100,7 +121,7 @@
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<module name="Lab4" />
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<extension name="coverage">
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<pattern>
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<option name="PATTERN" value="laboratoire4.*" />
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<option name="PATTERN" value="laboratoire4.pawns.*" />
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@ -135,6 +156,10 @@
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@ -171,7 +196,14 @@
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@ -182,7 +214,8 @@
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<MESSAGE value="Movement logic" />
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<MESSAGE value="Small fixes" />
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<MESSAGE value="Fixes?" />
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@ -0,0 +1,21 @@
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package laboratoire4;
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import laboratoire4.pawns.PawnMovement;
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public class Action<T extends IPawn> {
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private final T pawn;
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private final PawnMovement movement;
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public Action(T pawn, PawnMovement movement) {
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this.pawn = pawn;
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this.movement = movement;
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}
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public T getPawn() {
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return pawn;
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}
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public PawnMovement getMovement() {
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return movement;
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}
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}
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@ -1,230 +0,0 @@
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package laboratoire4;
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import java.util.Collection;
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public class BoardEvaluator {
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public static int evaluate(MovingBoard game) {
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Collection<MovingPawn> maxPawns = game.getMaxPawns();
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Collection<MovingPawn> minPawns = game.getMinPawns();
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return evaluatePlayer(game, maxPawns, minPawns, true) - evaluatePlayer(game, minPawns, maxPawns, false);
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}
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//region Full Board
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private static int evaluatePlayer(MovingBoard game, Collection<MovingPawn> maxPawns, Collection<MovingPawn> minPawns, boolean max) {
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if (minPawns.stream().noneMatch(IPawn::isPusher)) {
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return 50;
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}
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int score = evaluateMaxPawnCountScore(maxPawns, minPawns);
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for (MovingPawn pawn : maxPawns) {
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score += evaluatePawn(game, pawn);
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if (max) {
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score += strategy(game, pawn);
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}
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}
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return score;
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}
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private static int evaluateMaxPawnCountScore(Collection<MovingPawn> maxPawns, Collection<MovingPawn> minPawns) {
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return evaluatePawnCountScore(minPawns) - evaluatePawnCountScore(maxPawns);
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}
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// Augmente beaucoup le score à partir de 10 pions capturés
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// f(x) = 0.001x^4, f(1) = 0, f(10) = 10, f(16) = 65.54
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private static int evaluatePawnCountScore(Collection<MovingPawn> pawns) {
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int capturedPusherCount = (int) (8 - pawns.stream().filter(IPawn::isPusher).count());
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return (int) (Math.pow(capturedPusherCount, 2));
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}
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//endregion
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//region Board
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private static int evaluatePawn(MovingBoard game, MovingPawn pawn) {
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if (pawn.getRow() == pawn.getPlayer().getGoal()) {
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return 50;
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}
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// Favorise les pièces qui peuvent gagner au prochain tour
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if (pawn.getRow() + pawn.getDirection() == pawn.getPlayer().getGoal()) {
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return 25;
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}
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int score = 0;
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score += evaluateHomePawnScore(pawn);
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// score += evaluatePushedScore(pawn);
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score += evaluatePusherScore(game, pawn);
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score += evaluateValidMovesScore(game, pawn);
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score += evaluateAttackScore(game, pawn);
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score += evaluateDefenseScore(game, pawn);
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if (Math.abs(pawn.getPlayer().getGoal() - pawn.getRow()) < 4) {
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score += hasEasyWinPath(game, pawn, pawn.getRow(), pawn.getCol(), 0);
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}
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return score;
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}
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private static int evaluateHomePawnScore(MovingPawn pawn) {
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return pawn.getRow() == pawn.getPlayer().getHome() ? 1 : 0;
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}
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private static int evaluatePushedScore(MovingPawn pawn) {
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return pawn.isPusher() ? 0 : 1;
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}
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private static int evaluatePusherScore(MovingBoard board, MovingPawn pawn) {
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if (!pawn.isPusher()) return 0;
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int score = 0;
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for (Pawn.PawnMovement movement : Pawn.PawnMovement.values()) {
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MovingPawn nearPawn = board.getNextPawn(pawn, movement);
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if (MovingPawn.areSamePlayers(pawn, nearPawn) && !nearPawn.isPusher()) {
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score++;
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}
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}
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return score;
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}
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private static int evaluateValidMovesScore(MovingBoard game, MovingPawn pawn) {
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int score = 0;
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for (Pawn.PawnMovement movement : Pawn.PawnMovement.values()) {
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if (pawn.isMoveValid(game.getBoard(), movement)) {
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score++;
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}
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}
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return score * pawn.getMoveCount();
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}
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private static int evaluateAttackScore(MovingBoard game, MovingPawn pawn) {
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int score = 0;
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Pawn.PawnMovement[] validAttackMoves = new Pawn.PawnMovement[]{Pawn.PawnMovement.LEFT_DIAGONAL, Pawn.PawnMovement.RIGHT_DIAGONAL};
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for (Pawn.PawnMovement movement : validAttackMoves) {
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MovingPawn nearPawn = game.getNextPawn(pawn, movement);
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if (nearPawn != null && pawn.isMoveValid(game.getBoard(), movement) && !MovingPawn.areSamePlayers(pawn, nearPawn)) {
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score++;
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}
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}
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// Favorise les attaques de notre côté
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if ((pawn.getPlayer() == Player.RED && pawn.getRow() < 4) ||
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(pawn.getPlayer() == Player.BLACK && pawn.getRow() >= 4)) {
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score++;
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}
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return score;
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}
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private static int evaluateDefenseScore(MovingBoard game, MovingPawn pawn) {
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int score = 0;
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Pawn.PawnMovement[] validAttackMoves = new Pawn.PawnMovement[]{Pawn.PawnMovement.LEFT_DIAGONAL, Pawn.PawnMovement.RIGHT_DIAGONAL};
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for (Pawn.PawnMovement movement : validAttackMoves) {
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MovingPawn nearPawn = game.getNextPawn(pawn, movement);
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Pawn.PawnMovement oppositeMovement = Pawn.PawnMovement.from(movement.getMove() * -1);
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if (nearPawn != null && !MovingPawn.areSamePlayers(pawn, nearPawn) && nearPawn.isMoveValid(game.getBoard(), oppositeMovement)) {
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score -= 50;
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}
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}
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return score;
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}
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private static int hasEasyWinPath(MovingBoard game, MovingPawn pawn, int row, int col, int depth) {
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if (row == pawn.getPlayer().getGoal()) {
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return 10;
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}
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int score = 0;
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int nextRow = row + pawn.getDirection();
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Pawn.PawnMovement[] preferredMoves = new Pawn.PawnMovement[]{Pawn.PawnMovement.LEFT_DIAGONAL, Pawn.PawnMovement.RIGHT_DIAGONAL};
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for (Pawn.PawnMovement movement : preferredMoves) {
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int nextCol = col + movement.getMove();
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if (nextCol < 0 || nextCol > 7) continue;
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MovingPawn nearPawn = game.getBoard()[nextRow][nextCol];
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if (nearPawn == null) {
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score += 2;
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} else if (nearPawn.getPlayer() != pawn.getPlayer()) {
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score++;
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} else {
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continue;
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}
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if (depth < 3) {
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score += hasEasyWinPath(game, pawn, nextRow, pawn.getCol() + movement.getMove(), depth + 1);
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}
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}
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return score;
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}
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//endregion
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//region Strategy
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private static int strategy(MovingBoard game, MovingPawn pawn) {
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int score = 0;
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score += defensiveStrategy(game, pawn);
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return score;
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}
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private static int defensiveStrategy(MovingBoard game, MovingPawn pawn) {
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int col = pawn.getCol();
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int row = pawn.getRow();
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if (col < 2 || col > 5) {
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return 0;
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}
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MovingPawn leftPawn = game.getBoard()[row][col - 2];
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MovingPawn rightPawn = game.getBoard()[row][col - 2];
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int score = 0;
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if (MovingPawn.areSamePlayers(leftPawn, pawn)) {
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score++;
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}
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if (MovingPawn.areSamePlayers(rightPawn, pawn)) {
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score++;
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}
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if (hasEnemyNear(game, pawn)) {
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score += 100;
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}
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return score;
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}
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private static boolean hasEnemyNear(MovingBoard game, MovingPawn pawn) {
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int row = pawn.getRow();
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int col = pawn.getCol();
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for (int i = 1; i <= 2; i++) {
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int nextRow = row + i * pawn.getDirection();
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if (nextRow < 0 || nextRow > 7) {
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break;
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}
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for (int j = -1; j <= 1; j++) {
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int nextCol = col + j;
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if (nextCol < 0 || nextCol > 7) {
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continue;
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}
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MovingPawn nearPawn = game.getBoard()[nextRow][nextCol];
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if (nearPawn != null && !MovingPawn.areSamePlayers(pawn, nearPawn)) {
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return true;
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}
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}
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}
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return false;
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}
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//endregion
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}
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@ -1,5 +1,7 @@
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package laboratoire4;
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import laboratoire4.game.PusherGame;
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import java.io.BufferedInputStream;
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import java.io.BufferedOutputStream;
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import java.io.IOException;
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@ -9,7 +11,7 @@ public class Client {
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private final Socket socket;
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private final BufferedInputStream input;
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private final BufferedOutputStream output;
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private PusherBoard board;
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private PusherGame board;
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public Client(String host, int port) throws IOException {
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socket = new Socket(host, port);
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||||
|
@ -60,7 +62,7 @@ public class Client {
|
|||
String s = new String(aBuffer).trim();
|
||||
String[] boardValues = s.split(" ");
|
||||
|
||||
board = new PusherBoard(player, boardValues);
|
||||
board = new PusherGame(player, boardValues);
|
||||
|
||||
return player == Player.RED;
|
||||
}
|
||||
|
@ -79,7 +81,7 @@ public class Client {
|
|||
// Thread.sleep(500);
|
||||
|
||||
String nextMove = board.runNextMove();
|
||||
System.out.println("Prochain mouvement: " + nextMove);
|
||||
System.out.printf("Prochain mouvement: %s\n\n", nextMove);
|
||||
|
||||
output.write(nextMove.getBytes(), 0, nextMove.length());
|
||||
output.flush();
|
||||
|
@ -89,7 +91,7 @@ public class Client {
|
|||
System.err.println("Mouvement invalide!");
|
||||
Thread.sleep(500);
|
||||
|
||||
PusherBoard.printBoard(board.getBoard());
|
||||
PusherGame.printBoard(board.getBoard());
|
||||
|
||||
// play();
|
||||
}
|
||||
|
|
|
@ -1,11 +1,15 @@
|
|||
package laboratoire4;
|
||||
|
||||
import laboratoire4.game.PusherGame;
|
||||
import laboratoire4.pawns.Pawn;
|
||||
import laboratoire4.pawns.PawnMovement;
|
||||
|
||||
import java.util.Collection;
|
||||
|
||||
public class GameTree {
|
||||
private Node root;
|
||||
|
||||
public Node buildTree(PusherBoard board){
|
||||
public Node buildTree(PusherGame board){
|
||||
return null;
|
||||
}
|
||||
|
||||
|
@ -16,9 +20,9 @@ public class GameTree {
|
|||
static class Node {
|
||||
private final Collection<Node> childs;
|
||||
private final Pawn pawn;
|
||||
private final Pawn.PawnMovement movement;
|
||||
private final PawnMovement movement;
|
||||
|
||||
Node(Collection<Node> childs, Pawn pawn, Pawn.PawnMovement movement) {
|
||||
Node(Collection<Node> childs, Pawn pawn, PawnMovement movement) {
|
||||
this.childs = childs;
|
||||
this.pawn = pawn;
|
||||
this.movement = movement;
|
||||
|
@ -32,7 +36,7 @@ public class GameTree {
|
|||
return pawn;
|
||||
}
|
||||
|
||||
public Pawn.PawnMovement getMovement() {
|
||||
public PawnMovement getMovement() {
|
||||
return movement;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,8 +1,11 @@
|
|||
package laboratoire4;
|
||||
|
||||
import laboratoire4.pawns.PawnMovement;
|
||||
|
||||
public interface IPawn {
|
||||
boolean isMoveValid(IPawn[][] board, Pawn.PawnMovement movement);
|
||||
void move(Pawn.PawnMovement movement);
|
||||
boolean isMoveValid(IPawn[][] board, PawnMovement movement);
|
||||
boolean isMoveValid(IPawn[][] board, PawnMovement movement, int fromRow, int fromCol);
|
||||
void move(PawnMovement movement);
|
||||
boolean isPusher();
|
||||
int getDirection();
|
||||
Player getPlayer();
|
||||
|
|
|
@ -1,134 +0,0 @@
|
|||
package laboratoire4;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collection;
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
|
||||
public class MiniMax {
|
||||
private static final int MAX_MAX_DEPTH = 6;
|
||||
private static int MAX_DEPTH = 2;
|
||||
|
||||
public static MiniMaxResult miniMax(PusherBoard board) {
|
||||
long startMillis = System.currentTimeMillis();
|
||||
MovingBoard game = new MovingBoard(board.getBoard(), board.getPlayer());
|
||||
Collection<Action> actions = getActions(game, true);
|
||||
|
||||
MiniMaxResult maxResult = null;
|
||||
|
||||
for (int i = 0; i <= MAX_MAX_DEPTH; i += 2) {
|
||||
MAX_DEPTH = i;
|
||||
for (Action action : actions) {
|
||||
int score = min(game, 0, Integer.MIN_VALUE, Integer.MAX_VALUE);
|
||||
|
||||
if (maxResult == null || score > maxResult.getScore()) {
|
||||
MovingPawn pawn = action.getPawn();
|
||||
maxResult = new MiniMaxResult(score, pawn.getRow(), pawn.getCol(), action.getMovement());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
long endMillis = System.currentTimeMillis();
|
||||
System.out.printf("%d ms\n", (endMillis - startMillis));
|
||||
|
||||
return maxResult;
|
||||
}
|
||||
|
||||
private static int max(MovingBoard game, int depth, int alpha, int beta) {
|
||||
if (depth >= MAX_DEPTH) {
|
||||
return evaluate(game);
|
||||
}
|
||||
|
||||
int maxScore = Integer.MIN_VALUE;
|
||||
|
||||
for (Action action : getActions(game, true)) {
|
||||
MovingPawn pawn = action.getPawn();
|
||||
Pawn.PawnMovement movement = action.getMovement();
|
||||
|
||||
game.move(pawn, movement);
|
||||
int score = min(game, depth + 1, Math.max(alpha, maxScore), beta);
|
||||
game.revertMove();
|
||||
|
||||
if (score > maxScore) {
|
||||
maxScore = score;
|
||||
}
|
||||
|
||||
if (maxScore >= beta) {
|
||||
return maxScore;
|
||||
}
|
||||
}
|
||||
|
||||
return maxScore;
|
||||
}
|
||||
|
||||
private static int min(MovingBoard game, int depth, int alpha, int beta) {
|
||||
if (depth >= MAX_DEPTH) {
|
||||
return evaluate(game);
|
||||
}
|
||||
|
||||
int minScore = Integer.MAX_VALUE;
|
||||
|
||||
for (Action action : getActions(game, false)) {
|
||||
MovingPawn pawn = action.getPawn();
|
||||
Pawn.PawnMovement movement = action.getMovement();
|
||||
|
||||
game.move(pawn, movement);
|
||||
int score = max(game, depth + 1, alpha, Math.min(beta, minScore)) * -1;
|
||||
game.revertMove();
|
||||
|
||||
if (score < minScore) {
|
||||
minScore = score;
|
||||
}
|
||||
|
||||
if (minScore <= alpha) {
|
||||
return minScore;
|
||||
}
|
||||
}
|
||||
|
||||
return minScore;
|
||||
}
|
||||
|
||||
private static Collection<Action> getActions(MovingBoard game, boolean max) {
|
||||
List<Action> actions = new ArrayList<>();
|
||||
Collection<MovingPawn> pawns = max ? game.getMaxPawns() : game.getMinPawns();
|
||||
Pawn.PawnMovement[] movements = Pawn.PawnMovement.values();
|
||||
|
||||
// Collection<MovingPawn> winningPawns = pawns.stream().filter(p -> p.getRow() + p.getDirection() == p.getPlayer().getGoal()).collect(Collectors.toList());
|
||||
// if (winningPawns.size() > 0) {
|
||||
// pawns = winningPawns;
|
||||
// }
|
||||
|
||||
for (MovingPawn pawn : pawns) {
|
||||
for (Pawn.PawnMovement movement : movements) {
|
||||
if (pawn.isMoveValid(game.getBoard(), movement)) {
|
||||
actions.add(new Action(pawn, movement));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Collections.shuffle(actions);
|
||||
return actions;
|
||||
}
|
||||
|
||||
private static int evaluate(MovingBoard board) {
|
||||
return BoardEvaluator.evaluate(board);
|
||||
}
|
||||
|
||||
static class Action {
|
||||
private final MovingPawn pawn;
|
||||
private final Pawn.PawnMovement movement;
|
||||
|
||||
public Action(MovingPawn pawn, Pawn.PawnMovement movement) {
|
||||
this.pawn = pawn;
|
||||
this.movement = movement;
|
||||
}
|
||||
|
||||
public MovingPawn getPawn() {
|
||||
return pawn;
|
||||
}
|
||||
|
||||
public Pawn.PawnMovement getMovement() {
|
||||
return movement;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,41 +0,0 @@
|
|||
package laboratoire4;
|
||||
|
||||
public class MiniMaxResult {
|
||||
private final int score;
|
||||
private final int row;
|
||||
private final int col;
|
||||
private final Pawn.PawnMovement movement;
|
||||
|
||||
public MiniMaxResult(int score, int row, int col, Pawn.PawnMovement movement) {
|
||||
this.score = score;
|
||||
this.row = row;
|
||||
this.col = col;
|
||||
this.movement = movement;
|
||||
}
|
||||
|
||||
public int getScore() {
|
||||
return score;
|
||||
}
|
||||
|
||||
public int getRow() {
|
||||
return row;
|
||||
}
|
||||
|
||||
public int getCol() {
|
||||
return col;
|
||||
}
|
||||
|
||||
public Pawn.PawnMovement getMovement() {
|
||||
return movement;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "MiniMaxResult{" +
|
||||
"score=" + score +
|
||||
", col=" + col +
|
||||
", row=" + row +
|
||||
", movement=" + movement +
|
||||
'}';
|
||||
}
|
||||
}
|
|
@ -1,19 +0,0 @@
|
|||
package laboratoire4;
|
||||
|
||||
public interface MovingPawn extends IPawn {
|
||||
void revertMove();
|
||||
int getMoveCount();
|
||||
|
||||
static MovingPawn from(Pawn pawn) {
|
||||
if (pawn instanceof Pusher) {
|
||||
return new MovingPusher(pawn.getPlayer(), pawn.getRow(), pawn.getCol());
|
||||
}
|
||||
|
||||
return new MovingPushed(pawn.getPlayer(), pawn.getRow(), pawn.getCol());
|
||||
}
|
||||
|
||||
static boolean areSamePlayers(IPawn a, IPawn b) {
|
||||
return a != null && b != null && a.getPlayer() == b.getPlayer();
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,13 @@
|
|||
package laboratoire4.game;
|
||||
|
||||
import laboratoire4.IPawn;
|
||||
import laboratoire4.Player;
|
||||
import laboratoire4.pawns.PawnMovement;
|
||||
|
||||
public interface Game {
|
||||
void move(IPawn pawn, PawnMovement movement);
|
||||
|
||||
IPawn[][] getBoard();
|
||||
|
||||
Player getPlayer();
|
||||
}
|
|
@ -0,0 +1,38 @@
|
|||
package laboratoire4.game;
|
||||
|
||||
import laboratoire4.IPawn;
|
||||
import laboratoire4.Player;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.Collection;
|
||||
import java.util.Objects;
|
||||
import java.util.stream.Collectors;
|
||||
import java.util.stream.Stream;
|
||||
|
||||
public class GameUtils {
|
||||
public static <T extends IPawn> Stream<T> getPawnsAsStream(T[][] board) {
|
||||
return Arrays.stream(board)
|
||||
.flatMap(Arrays::stream)
|
||||
.filter(Objects::nonNull);
|
||||
}
|
||||
|
||||
public static <T extends IPawn> Collection<IPawn> getPawns(T[][] board) {
|
||||
return getPawnsAsStream(board).collect(Collectors.toList());
|
||||
}
|
||||
|
||||
public static <T extends IPawn> Stream<T> getMaxPawnsAsStream(T[][] board, Player player) {
|
||||
return getPawnsAsStream(board).filter(p -> p.getPlayer() == player);
|
||||
}
|
||||
|
||||
public static <T extends IPawn> Collection<T> getMaxPawns(T[][] board, Player player) {
|
||||
return getMaxPawnsAsStream(board, player).collect(Collectors.toList());
|
||||
}
|
||||
|
||||
public static <T extends IPawn> Stream<T> getMinPawnsAsStream(T[][] board, Player player) {
|
||||
return getPawnsAsStream(board).filter(p -> p.getPlayer() != player);
|
||||
}
|
||||
|
||||
public static <T extends IPawn> Collection<T> getMinPawns(T[][] board, Player player) {
|
||||
return getMinPawnsAsStream(board, player).collect(Collectors.toList());
|
||||
}
|
||||
}
|
|
@ -1,10 +1,20 @@
|
|||
package laboratoire4;
|
||||
package laboratoire4.game;
|
||||
|
||||
public class PusherBoard {
|
||||
import laboratoire4.IPawn;
|
||||
import laboratoire4.Player;
|
||||
import laboratoire4.pawns.Pawn;
|
||||
import laboratoire4.pawns.PawnMovement;
|
||||
import laboratoire4.pawns.Pushed;
|
||||
import laboratoire4.pawns.Pusher;
|
||||
import laboratoire4.strategies.MasterStrategy;
|
||||
import laboratoire4.strategies.Strategy;
|
||||
import laboratoire4.strategies.EvaluationResult;
|
||||
|
||||
public class PusherGame implements Game {
|
||||
private final Player player;
|
||||
private Pawn[][] board;
|
||||
|
||||
public PusherBoard(Player player, String[] boardValues) {
|
||||
public PusherGame(Player player, String[] boardValues) {
|
||||
this.player = player;
|
||||
|
||||
newGame(boardValues);
|
||||
|
@ -37,9 +47,11 @@ public class PusherBoard {
|
|||
}
|
||||
|
||||
public String runNextMove() {
|
||||
MiniMaxResult result = MiniMax.miniMax(this);
|
||||
// MiniMaxResult result = MiniMax.miniMax(this);
|
||||
EvaluationResult result = MasterStrategy.getInstance().getNextMove(this);
|
||||
|
||||
Pawn pawn = board[result.getRow()][result.getCol()];
|
||||
System.out.println(result.getScore());
|
||||
// System.out.println(result.getScore());
|
||||
|
||||
String initialPosition = pawn.getPosition();
|
||||
move(pawn, result.getMovement());
|
||||
|
@ -57,11 +69,11 @@ public class PusherBoard {
|
|||
int fromRow = Integer.parseInt(String.valueOf(from.charAt(1))) - 1;
|
||||
int toCol = (int) to.charAt(0) - 65;
|
||||
|
||||
Pawn.PawnMovement movement = Pawn.PawnMovement.from(toCol - fromCol);
|
||||
PawnMovement movement = PawnMovement.from(toCol - fromCol);
|
||||
move(fromRow, fromCol, movement);
|
||||
}
|
||||
|
||||
public void move(int row, int col, Pawn.PawnMovement movement) {
|
||||
public void move(int row, int col, PawnMovement movement) {
|
||||
Pawn pawn = board[row][col];
|
||||
if (pawn == null) {
|
||||
return;
|
||||
|
@ -70,16 +82,12 @@ public class PusherBoard {
|
|||
move(pawn, movement);
|
||||
}
|
||||
|
||||
private void move(Pawn pawn, Pawn.PawnMovement movement) {
|
||||
// if (!pawn.isMoveValid(board, movement)) {
|
||||
// return;
|
||||
// }
|
||||
|
||||
public void move(IPawn pawn, PawnMovement movement) {
|
||||
int toRow = pawn.getRow() + pawn.getDirection();
|
||||
int toCol = pawn.getCol() + movement.getMove();
|
||||
|
||||
board[pawn.getRow()][pawn.getCol()] = null;
|
||||
board[toRow][toCol] = pawn;
|
||||
board[toRow][toCol] = (Pawn) pawn;
|
||||
pawn.move(movement);
|
||||
}
|
||||
|
|
@ -1,4 +1,9 @@
|
|||
package laboratoire4;
|
||||
package laboratoire4.game;
|
||||
|
||||
import laboratoire4.IPawn;
|
||||
import laboratoire4.Player;
|
||||
import laboratoire4.pawns.PawnMovement;
|
||||
import laboratoire4.pawns.SimulatedPawn;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collection;
|
||||
|
@ -6,34 +11,34 @@ import java.util.List;
|
|||
import java.util.Stack;
|
||||
import java.util.function.Predicate;
|
||||
|
||||
public class MovingBoard {
|
||||
private final MovingPawn[][] board;
|
||||
public class SimulatedGame implements Game {
|
||||
private final SimulatedPawn[][] board;
|
||||
private final Player player;
|
||||
|
||||
private final Stack<MovingPawn> removedPawns = new Stack<>();
|
||||
private final Stack<MovingPawn> previousMovedPawns = new Stack<>();
|
||||
private final Stack<SimulatedPawn> removedPawns = new Stack<>();
|
||||
private final Stack<SimulatedPawn> previousMovedPawns = new Stack<>();
|
||||
|
||||
public MovingBoard(Pawn[][] board, Player player) {
|
||||
public SimulatedGame(IPawn[][] board, Player player) {
|
||||
this.board = asMovingPawns(board);
|
||||
this.player = player;
|
||||
}
|
||||
|
||||
public void move(MovingPawn pawn, Pawn.PawnMovement movement) {
|
||||
public void move(IPawn pawn, PawnMovement movement) {
|
||||
int toRow = pawn.getRow() + pawn.getDirection();
|
||||
int toCol = pawn.getCol() + movement.getMove();
|
||||
MovingPawn capturedPawn = board[toRow][toCol];
|
||||
SimulatedPawn capturedPawn = board[toRow][toCol];
|
||||
|
||||
previousMovedPawns.push(pawn);
|
||||
previousMovedPawns.push((SimulatedPawn) pawn);
|
||||
removedPawns.push(capturedPawn);
|
||||
|
||||
board[pawn.getRow()][pawn.getCol()] = null;
|
||||
board[toRow][toCol] = pawn;
|
||||
board[toRow][toCol] = (SimulatedPawn) pawn;
|
||||
pawn.move(movement);
|
||||
}
|
||||
|
||||
public void revertMove() {
|
||||
MovingPawn pawn = previousMovedPawns.pop();
|
||||
MovingPawn capturedPawn = removedPawns.pop();
|
||||
SimulatedPawn pawn = previousMovedPawns.pop();
|
||||
SimulatedPawn capturedPawn = removedPawns.pop();
|
||||
|
||||
board[pawn.getRow()][pawn.getCol()] = capturedPawn;
|
||||
|
||||
|
@ -41,7 +46,7 @@ public class MovingBoard {
|
|||
board[pawn.getRow()][pawn.getCol()] = pawn;
|
||||
}
|
||||
|
||||
public MovingPawn getNextPawn(IPawn pawn, Pawn.PawnMovement move) {
|
||||
public SimulatedPawn getNextPawn(IPawn pawn, PawnMovement move) {
|
||||
int nextRow = pawn.getRow() + pawn.getDirection();
|
||||
int nextCol = pawn.getCol() + move.getMove();
|
||||
|
||||
|
@ -52,7 +57,7 @@ public class MovingBoard {
|
|||
return board[nextRow][nextCol];
|
||||
}
|
||||
|
||||
public MovingPawn[][] getBoard() {
|
||||
public SimulatedPawn[][] getBoard() {
|
||||
return board;
|
||||
}
|
||||
|
||||
|
@ -64,18 +69,11 @@ public class MovingBoard {
|
|||
return removedPawns.peek() != null;
|
||||
}
|
||||
|
||||
public Collection<MovingPawn> getMaxPawns() {
|
||||
return getPawns(p -> p.getPlayer() == player);
|
||||
}
|
||||
|
||||
public Collection<MovingPawn> getMinPawns() {
|
||||
return getPawns(p -> p.getPlayer() != player);
|
||||
}
|
||||
|
||||
private Collection<MovingPawn> getPawns(Predicate<MovingPawn> predicate) {
|
||||
List<MovingPawn> pawns = new ArrayList<>();
|
||||
for (MovingPawn[] row : board) {
|
||||
for (MovingPawn pawn : row) {
|
||||
private Collection<SimulatedPawn> getPawns(Predicate<SimulatedPawn> predicate) {
|
||||
List<SimulatedPawn> pawns = new ArrayList<>();
|
||||
for (SimulatedPawn[] row : board) {
|
||||
for (SimulatedPawn pawn : row) {
|
||||
if (pawn != null && predicate.test(pawn)) {
|
||||
pawns.add(pawn);
|
||||
}
|
||||
|
@ -84,15 +82,15 @@ public class MovingBoard {
|
|||
return pawns;
|
||||
}
|
||||
|
||||
public static MovingPawn[][] asMovingPawns(Pawn[][] board) {
|
||||
MovingPawn[][] to = new MovingPawn[board.length][board.length];
|
||||
public static SimulatedPawn[][] asMovingPawns(IPawn[][] board) {
|
||||
SimulatedPawn[][] to = new SimulatedPawn[board.length][board.length];
|
||||
for (int row = 0; row < board.length; row++) {
|
||||
for (int col = 0; col < board.length; col++) {
|
||||
if (board[row][col] == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
MovingPawn pawn = MovingPawn.from(board[row][col]);
|
||||
SimulatedPawn pawn = SimulatedPawn.from(board[row][col]);
|
||||
to[row][col] = pawn;
|
||||
}
|
||||
}
|
|
@ -1,4 +1,7 @@
|
|||
package laboratoire4;
|
||||
package laboratoire4.pawns;
|
||||
|
||||
import laboratoire4.IPawn;
|
||||
import laboratoire4.Player;
|
||||
|
||||
public abstract class Pawn implements IPawn {
|
||||
protected final Player player;
|
||||
|
@ -13,11 +16,11 @@ public abstract class Pawn implements IPawn {
|
|||
|
||||
public void move(PawnMovement movement) {
|
||||
setRow(row + player.getDirection());
|
||||
setCol(col + movement.move);
|
||||
setCol(col + movement.getMove());
|
||||
}
|
||||
|
||||
public String getPosition() {
|
||||
char colStr = (char)(col + 65);
|
||||
char colStr = (char) (col + 65);
|
||||
return String.format("%s%d", colStr, row + 1);
|
||||
}
|
||||
|
||||
|
@ -46,44 +49,23 @@ public abstract class Pawn implements IPawn {
|
|||
}
|
||||
|
||||
public boolean isMoveValid(IPawn[][] board, PawnMovement movement) {
|
||||
int nextRow = row + getDirection();
|
||||
return isMoveValid(board, movement, row, col);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isMoveValid(IPawn[][] board, PawnMovement movement, int fromRow, int fromCol) {
|
||||
int nextRow = fromRow + getDirection();
|
||||
if (nextRow < 0 || nextRow >= board.length) {
|
||||
return false;
|
||||
}
|
||||
|
||||
int nextCol = col + movement.move;
|
||||
int nextCol = fromCol + movement.getMove();
|
||||
if (nextCol < 0 || nextCol >= board.length) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return isMoveReallyValid(board, movement);
|
||||
return isMoveReallyValid(board, movement, fromRow, fromCol);
|
||||
}
|
||||
|
||||
protected abstract boolean isMoveReallyValid(IPawn[][] board, PawnMovement movement);
|
||||
|
||||
enum PawnMovement {
|
||||
STRAIGHT(0),
|
||||
LEFT_DIAGONAL(-1),
|
||||
RIGHT_DIAGONAL(1);
|
||||
|
||||
private final int move;
|
||||
|
||||
PawnMovement(int move) {
|
||||
this.move = move;
|
||||
}
|
||||
|
||||
public int getMove() {
|
||||
return move;
|
||||
}
|
||||
|
||||
public static PawnMovement from(int move) {
|
||||
if (move == 0) {
|
||||
return STRAIGHT;
|
||||
}
|
||||
if (move == 1) {
|
||||
return RIGHT_DIAGONAL;
|
||||
}
|
||||
return LEFT_DIAGONAL;
|
||||
}
|
||||
}
|
||||
protected abstract boolean isMoveReallyValid(IPawn[][] board, PawnMovement movement, int fromRow, int fromCol);
|
||||
}
|
|
@ -0,0 +1,31 @@
|
|||
package laboratoire4.pawns;
|
||||
|
||||
public enum PawnMovement {
|
||||
STRAIGHT(0),
|
||||
LEFT_DIAGONAL(-1),
|
||||
RIGHT_DIAGONAL(1);
|
||||
|
||||
private final int move;
|
||||
|
||||
PawnMovement(int move) {
|
||||
this.move = move;
|
||||
}
|
||||
|
||||
public int getMove() {
|
||||
return move;
|
||||
}
|
||||
|
||||
public PawnMovement getOpposite() {
|
||||
return from(move * -1);
|
||||
}
|
||||
|
||||
public static PawnMovement from(int move) {
|
||||
if (move == 0) {
|
||||
return STRAIGHT;
|
||||
}
|
||||
if (move == 1) {
|
||||
return RIGHT_DIAGONAL;
|
||||
}
|
||||
return LEFT_DIAGONAL;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,53 @@
|
|||
package laboratoire4.pawns;
|
||||
|
||||
import laboratoire4.IPawn;
|
||||
|
||||
import java.awt.*;
|
||||
import java.util.ArrayDeque;
|
||||
import java.util.Queue;
|
||||
|
||||
public class PawnUtils {
|
||||
public static int distanceFromGoal(IPawn pawn) {
|
||||
return Math.abs(pawn.getPlayer().getGoal() - pawn.getRow());
|
||||
}
|
||||
|
||||
public static int distanceFromHome(IPawn pawn) {
|
||||
return Math.abs(pawn.getRow() - pawn.getPlayer().getHome());
|
||||
}
|
||||
|
||||
public static boolean areSamePlayers(IPawn a, IPawn b) {
|
||||
return a != null && b != null && a.getPlayer() == b.getPlayer();
|
||||
}
|
||||
|
||||
public static boolean hasEasyWinPath(IPawn[][] board, IPawn initialPawn) {
|
||||
Queue<Point> positionsToVisit = new ArrayDeque<>();
|
||||
positionsToVisit.add(new Point(initialPawn.getRow(), initialPawn.getCol()));
|
||||
|
||||
while (!positionsToVisit.isEmpty()) {
|
||||
Point pos = positionsToVisit.poll();
|
||||
|
||||
for (PawnMovement movement : PawnMovement.values()) {
|
||||
if (!initialPawn.isMoveValid(board, movement, pos.x, pos.y)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
int nextRow = pos.x + initialPawn.getDirection();
|
||||
int nextCol = pos.y + movement.getMove();
|
||||
|
||||
IPawn pawn = board[nextRow][nextCol];
|
||||
if (pawn != null && pawn.getPlayer() != initialPawn.getPlayer() && pawn.isMoveValid(board, movement.getOpposite())) {
|
||||
// On peut se faire capturer en allant là !
|
||||
continue;
|
||||
}
|
||||
|
||||
if (nextRow == initialPawn.getPlayer().getGoal()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
positionsToVisit.add(new Point(nextRow, nextCol));
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
|
@ -1,4 +1,7 @@
|
|||
package laboratoire4;
|
||||
package laboratoire4.pawns;
|
||||
|
||||
import laboratoire4.IPawn;
|
||||
import laboratoire4.Player;
|
||||
|
||||
public class Pushed extends Pawn {
|
||||
public Pushed(Player player, int row, int col) {
|
||||
|
@ -11,17 +14,17 @@ public class Pushed extends Pawn {
|
|||
}
|
||||
|
||||
@Override
|
||||
public boolean isMoveReallyValid(IPawn[][] board, PawnMovement movement) {
|
||||
public boolean isMoveReallyValid(IPawn[][] board, PawnMovement movement, int fromRow, int fromCol) {
|
||||
int direction = getDirection();
|
||||
IPawn pusher = null;
|
||||
IPawn to = board[row + direction][col + movement.getMove()];
|
||||
IPawn to = board[fromRow + direction][fromCol + movement.getMove()];
|
||||
|
||||
if (col > 0 && movement == PawnMovement.RIGHT_DIAGONAL) {
|
||||
pusher = board[row - direction][col - movement.getMove()];
|
||||
} else if (col < board.length - 1 && movement == PawnMovement.LEFT_DIAGONAL) {
|
||||
pusher = board[row - direction][col - movement.getMove()];
|
||||
if (fromCol > 0 && movement == PawnMovement.RIGHT_DIAGONAL) {
|
||||
pusher = board[fromRow - direction][fromCol - movement.getMove()];
|
||||
} else if (fromCol < board.length - 1 && movement == PawnMovement.LEFT_DIAGONAL) {
|
||||
pusher = board[fromRow - direction][fromCol - movement.getMove()];
|
||||
} else if (movement == PawnMovement.STRAIGHT) {
|
||||
pusher = board[row - direction][col];
|
||||
pusher = board[fromRow - direction][fromCol];
|
||||
}
|
||||
|
||||
boolean pusherValid = pusher != null && pusher.isPusher() && pusher.getPlayer() == player;
|
|
@ -1,4 +1,7 @@
|
|||
package laboratoire4;
|
||||
package laboratoire4.pawns;
|
||||
|
||||
import laboratoire4.IPawn;
|
||||
import laboratoire4.Player;
|
||||
|
||||
public class Pusher extends Pawn {
|
||||
public Pusher(Player player, int row, int col) {
|
||||
|
@ -11,8 +14,8 @@ public class Pusher extends Pawn {
|
|||
}
|
||||
|
||||
@Override
|
||||
public boolean isMoveReallyValid(IPawn[][] board, PawnMovement movement) {
|
||||
IPawn to = board[getRow() + getDirection()][getCol() + movement.getMove()];
|
||||
public boolean isMoveReallyValid(IPawn[][] board, PawnMovement movement, int fromRow, int fromCol) {
|
||||
IPawn to = board[fromRow + getDirection()][fromCol + movement.getMove()];
|
||||
|
||||
if (to == null) {
|
||||
return true;
|
|
@ -0,0 +1,19 @@
|
|||
package laboratoire4.pawns;
|
||||
|
||||
import laboratoire4.IPawn;
|
||||
|
||||
public interface SimulatedPawn extends IPawn {
|
||||
void revertMove();
|
||||
int getMoveCount();
|
||||
int getOriginalRow();
|
||||
int getOriginalCol();
|
||||
|
||||
static SimulatedPawn from(IPawn pawn) {
|
||||
if (pawn instanceof Pusher) {
|
||||
return new SimulatedPusher(pawn.getPlayer(), pawn.getRow(), pawn.getCol());
|
||||
}
|
||||
|
||||
return new SimulatedPushed(pawn.getPlayer(), pawn.getRow(), pawn.getCol());
|
||||
}
|
||||
}
|
||||
|
|
@ -1,13 +1,20 @@
|
|||
package laboratoire4;
|
||||
package laboratoire4.pawns;
|
||||
|
||||
import laboratoire4.Player;
|
||||
|
||||
import java.util.Stack;
|
||||
|
||||
public class MovingPushed extends Pushed implements MovingPawn {
|
||||
public class SimulatedPushed extends Pushed implements SimulatedPawn {
|
||||
private final int originalRow;
|
||||
private final int originalCol;
|
||||
private final Stack<PawnMovement> previousMoves = new Stack<>();
|
||||
private int moveCount = 0;
|
||||
|
||||
public MovingPushed(Player player, int row, int col) {
|
||||
public SimulatedPushed(Player player, int row, int col) {
|
||||
super(player, row, col);
|
||||
|
||||
originalRow = row;
|
||||
originalCol = col;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -25,6 +32,16 @@ public class MovingPushed extends Pushed implements MovingPawn {
|
|||
moveCount--;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getOriginalRow() {
|
||||
return originalRow;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getOriginalCol() {
|
||||
return originalCol;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getMoveCount() {
|
||||
return moveCount;
|
|
@ -1,13 +1,20 @@
|
|||
package laboratoire4;
|
||||
package laboratoire4.pawns;
|
||||
|
||||
import laboratoire4.Player;
|
||||
|
||||
import java.util.Stack;
|
||||
|
||||
public class MovingPusher extends Pusher implements MovingPawn {
|
||||
public class SimulatedPusher extends Pusher implements SimulatedPawn {
|
||||
private final int originalRow;
|
||||
private final int originalCol;
|
||||
private final Stack<PawnMovement> previousMoves = new Stack<>();
|
||||
private int moveCount = 0;
|
||||
|
||||
public MovingPusher(Player player, int row, int col) {
|
||||
public SimulatedPusher(Player player, int row, int col) {
|
||||
super(player, row, col);
|
||||
|
||||
originalRow = row;
|
||||
originalCol = col;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -25,6 +32,16 @@ public class MovingPusher extends Pusher implements MovingPawn {
|
|||
moveCount--;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getOriginalRow() {
|
||||
return originalRow;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getOriginalCol() {
|
||||
return originalCol;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getMoveCount() {
|
||||
return moveCount;
|
|
@ -0,0 +1,68 @@
|
|||
package laboratoire4.strategies;
|
||||
|
||||
import laboratoire4.IPawn;
|
||||
import laboratoire4.game.Game;
|
||||
import laboratoire4.game.GameUtils;
|
||||
import laboratoire4.pawns.PawnUtils;
|
||||
import laboratoire4.pawns.SimulatedPawn;
|
||||
|
||||
import java.util.Collection;
|
||||
|
||||
public class AttackStrategy extends MiniMaxStrategy {
|
||||
private static final int ATTACK_DISTANCE_FROM_GOAL = 4;
|
||||
|
||||
private long originalMinPawnCount;
|
||||
|
||||
@Override
|
||||
public EvaluationResult getNextMove(Game game) {
|
||||
originalMinPawnCount = GameUtils.getMinPawnsAsStream(game.getBoard(), game.getPlayer()).count();
|
||||
|
||||
return super.getNextMove(game);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected int evaluateSimulation() {
|
||||
for (SimulatedPawn pawn : getMaxPawns()) {
|
||||
if (pawn.getRow() == pawn.getPlayer().getGoal()) {
|
||||
return Integer.MAX_VALUE;
|
||||
}
|
||||
}
|
||||
|
||||
int score = 0;
|
||||
|
||||
int minPawnCount = getMinPawns().size();
|
||||
long capturedPawnCount = originalMinPawnCount - minPawnCount;
|
||||
score += Math.pow(capturedPawnCount, 2);
|
||||
|
||||
return score;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getWeight(Game game) {
|
||||
Collection<IPawn> maxPawns = GameUtils.getMaxPawns(game.getBoard(), game.getPlayer());
|
||||
|
||||
int maxWeight = 0;
|
||||
for (IPawn pawn : maxPawns) {
|
||||
int weight = 0;
|
||||
|
||||
int distanceFromGoal = PawnUtils.distanceFromGoal(pawn);
|
||||
if (distanceFromGoal <= 1) {
|
||||
return WEIGHT_MAX;
|
||||
}
|
||||
|
||||
if (distanceFromGoal == 2) {
|
||||
weight = PawnUtils.hasEasyWinPath(game.getBoard(), pawn) ? 8 : 5;
|
||||
}
|
||||
|
||||
if (distanceFromGoal > 2 && distanceFromGoal <= ATTACK_DISTANCE_FROM_GOAL) {
|
||||
weight = 2;
|
||||
}
|
||||
|
||||
if (weight > maxWeight) {
|
||||
maxWeight = weight;
|
||||
}
|
||||
}
|
||||
|
||||
return maxWeight;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,93 @@
|
|||
package laboratoire4.strategies;
|
||||
|
||||
import laboratoire4.IPawn;
|
||||
import laboratoire4.game.Game;
|
||||
import laboratoire4.game.GameUtils;
|
||||
import laboratoire4.pawns.PawnUtils;
|
||||
import laboratoire4.pawns.SimulatedPawn;
|
||||
|
||||
import java.util.Collection;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import java.util.Optional;
|
||||
|
||||
public class DefenseStrategy extends MiniMaxStrategy {
|
||||
private static final int DEFENSE_DISTANCE_FROM_HOME = 3;
|
||||
|
||||
private final Map<IPawn, Integer> dangerousPawns = new HashMap<>();
|
||||
|
||||
@Override
|
||||
public EvaluationResult getNextMove(Game game) {
|
||||
for (IPawn pawn : GameUtils.getMinPawns(game.getBoard(), game.getPlayer())) {
|
||||
int distance = PawnUtils.distanceFromGoal(pawn);
|
||||
|
||||
if (distance <= DEFENSE_DISTANCE_FROM_HOME) {
|
||||
dangerousPawns.put(pawn, DEFENSE_DISTANCE_FROM_HOME - distance + 1);
|
||||
}
|
||||
}
|
||||
|
||||
if (dangerousPawns.isEmpty()) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return super.getNextMove(game);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getWeight(Game game) {
|
||||
Collection<IPawn> minPawns = GameUtils.getMinPawns(game.getBoard(), game.getPlayer());
|
||||
|
||||
int maxWeight = 0;
|
||||
for (IPawn pawn : minPawns) {
|
||||
int weight = 0;
|
||||
|
||||
int distanceFromGoal = PawnUtils.distanceFromGoal(pawn);
|
||||
if (distanceFromGoal <= 1) {
|
||||
return WEIGHT_MAX;
|
||||
}
|
||||
|
||||
if (distanceFromGoal == 2) {
|
||||
weight = PawnUtils.hasEasyWinPath(game.getBoard(), pawn) ? 8 : 5;
|
||||
}
|
||||
|
||||
if (distanceFromGoal > 2 && distanceFromGoal <= DEFENSE_DISTANCE_FROM_HOME) {
|
||||
weight = 2;
|
||||
}
|
||||
|
||||
if (weight > maxWeight) {
|
||||
maxWeight = weight;
|
||||
}
|
||||
}
|
||||
|
||||
return maxWeight;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected int evaluateSimulation() {
|
||||
for (SimulatedPawn pawn : getMinPawns()) {
|
||||
if (pawn.getRow() == pawn.getPlayer().getGoal()) {
|
||||
return Integer.MIN_VALUE;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int score = 0;
|
||||
|
||||
for (IPawn dangerousPawn : dangerousPawns.keySet()) {
|
||||
Optional<SimulatedPawn> simulated = GameUtils.getMinPawnsAsStream(game.getBoard(), game.getPlayer())
|
||||
.filter(p -> p.getOriginalRow() == dangerousPawn.getRow() && p.getOriginalCol() == dangerousPawn.getCol())
|
||||
.findFirst();
|
||||
|
||||
if (simulated.isEmpty()) {
|
||||
// Le pion a été capturé !
|
||||
score += Math.pow(dangerousPawns.get(dangerousPawn), 3);
|
||||
} else {
|
||||
// On est toujours en danger
|
||||
int distance = PawnUtils.distanceFromGoal(simulated.get());
|
||||
score -= Math.pow(DEFENSE_DISTANCE_FROM_HOME - distance + 1, 3);
|
||||
}
|
||||
}
|
||||
|
||||
return score;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,27 @@
|
|||
package laboratoire4.strategies;
|
||||
|
||||
import laboratoire4.pawns.PawnMovement;
|
||||
|
||||
public class EvaluationResult {
|
||||
private final int row;
|
||||
private final int col;
|
||||
private final PawnMovement movement;
|
||||
|
||||
public EvaluationResult(int row, int col, PawnMovement movement) {
|
||||
this.row = row;
|
||||
this.col = col;
|
||||
this.movement = movement;
|
||||
}
|
||||
|
||||
public int getRow() {
|
||||
return row;
|
||||
}
|
||||
|
||||
public int getCol() {
|
||||
return col;
|
||||
}
|
||||
|
||||
public PawnMovement getMovement() {
|
||||
return movement;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,61 @@
|
|||
package laboratoire4.strategies;
|
||||
|
||||
import laboratoire4.IPawn;
|
||||
import laboratoire4.game.Game;
|
||||
import laboratoire4.game.GameUtils;
|
||||
import laboratoire4.pawns.PawnMovement;
|
||||
import laboratoire4.pawns.PawnUtils;
|
||||
|
||||
public class ImmediateDefenseStrategy implements Strategy {
|
||||
private static final int IMM_DEFENSE_DISTANCE_FROM_HOME = 1;
|
||||
|
||||
@Override
|
||||
public EvaluationResult getNextMove(Game game) {
|
||||
for (IPawn pawn : GameUtils.getMaxPawns(game.getBoard(), game.getPlayer())) {
|
||||
if (PawnUtils.distanceFromHome(pawn) > IMM_DEFENSE_DISTANCE_FROM_HOME) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for (PawnMovement movement : PawnMovement.values()) {
|
||||
if (pawn.isMoveValid(game.getBoard(), movement)) {
|
||||
int nextRow = pawn.getRow() + pawn.getDirection();
|
||||
int nextCol = pawn.getCol() + movement.getMove();
|
||||
IPawn nextPawn = game.getBoard()[nextRow][nextCol];
|
||||
|
||||
if (nextPawn == null || PawnUtils.areSamePlayers(pawn, nextPawn)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
return new EvaluationResult(pawn.getRow(), pawn.getCol(), movement);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getWeight(Game game) {
|
||||
for (IPawn pawn : GameUtils.getMaxPawns(game.getBoard(), game.getPlayer())) {
|
||||
if (PawnUtils.distanceFromHome(pawn) > IMM_DEFENSE_DISTANCE_FROM_HOME) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for (PawnMovement movement : PawnMovement.values()) {
|
||||
if (pawn.isMoveValid(game.getBoard(), movement)) {
|
||||
int nextRow = pawn.getRow() + pawn.getDirection();
|
||||
int nextCol = pawn.getCol() + movement.getMove();
|
||||
IPawn nextPawn = game.getBoard()[nextRow][nextCol];
|
||||
|
||||
if (nextPawn == null || PawnUtils.areSamePlayers(pawn, nextPawn)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
return WEIGHT_MAX;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,77 @@
|
|||
package laboratoire4.strategies;
|
||||
|
||||
import laboratoire4.game.Game;
|
||||
|
||||
public class MasterStrategy implements Strategy {
|
||||
private static Strategy instance;
|
||||
|
||||
public static Strategy getInstance() {
|
||||
if (instance == null) {
|
||||
instance = new MasterStrategy();
|
||||
}
|
||||
|
||||
return instance;
|
||||
}
|
||||
|
||||
private boolean starting = true;
|
||||
|
||||
private MasterStrategy() {
|
||||
}
|
||||
|
||||
@Override
|
||||
public EvaluationResult getNextMove(Game game) {
|
||||
long startMs = System.currentTimeMillis();
|
||||
|
||||
Strategy strategy = getBestStrategy(game);
|
||||
System.out.println(strategy.getClass().getSimpleName());
|
||||
|
||||
EvaluationResult result = strategy.getNextMove(game);
|
||||
|
||||
long endMs = System.currentTimeMillis();
|
||||
System.out.printf("Temps: %d ms\n", endMs - startMs);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private Strategy getBestStrategy(Game game) {
|
||||
Strategy[] strategies = new Strategy[]{
|
||||
new WinningStrategy(),
|
||||
new ImmediateDefenseStrategy(),
|
||||
new DefenseStrategy(),
|
||||
new AttackStrategy()
|
||||
};
|
||||
|
||||
int maxWeight = 0;
|
||||
Strategy bestStrategy = null;
|
||||
|
||||
for (Strategy strategy : strategies) {
|
||||
int weight = strategy.getWeight(game);
|
||||
if (weight == WEIGHT_MAX) {
|
||||
return strategy;
|
||||
}
|
||||
|
||||
if (weight > maxWeight) {
|
||||
maxWeight = weight;
|
||||
bestStrategy = strategy;
|
||||
}
|
||||
}
|
||||
|
||||
if (maxWeight > 0) {
|
||||
starting = false;
|
||||
return bestStrategy;
|
||||
}
|
||||
|
||||
//noinspection IfStatementWithIdenticalBranches
|
||||
if (starting) {
|
||||
return new StartingStrategy();
|
||||
}
|
||||
|
||||
// TODO WN: Default strategy
|
||||
return new StartingStrategy();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getWeight(Game game) {
|
||||
return WEIGHT_MAX;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,123 @@
|
|||
package laboratoire4.strategies;
|
||||
|
||||
import laboratoire4.Action;
|
||||
import laboratoire4.game.Game;
|
||||
import laboratoire4.game.GameUtils;
|
||||
import laboratoire4.game.SimulatedGame;
|
||||
import laboratoire4.pawns.PawnMovement;
|
||||
import laboratoire4.pawns.SimulatedPawn;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collection;
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
|
||||
public abstract class MiniMaxStrategy implements Strategy {
|
||||
private static final int MAX_DEPTH = 4;
|
||||
|
||||
protected SimulatedGame game;
|
||||
|
||||
@Override
|
||||
public EvaluationResult getNextMove(Game game) {
|
||||
return miniMax(game);
|
||||
}
|
||||
|
||||
private EvaluationResult miniMax(Game game) {
|
||||
this.game = new SimulatedGame(game.getBoard(), game.getPlayer());
|
||||
|
||||
EvaluationResult maxResult = null;
|
||||
int maxScore = Integer.MIN_VALUE;
|
||||
|
||||
for (Action<SimulatedPawn> action : getActions(true)) {
|
||||
int score = min(0, Integer.MIN_VALUE, Integer.MAX_VALUE);
|
||||
|
||||
if (maxResult == null || score > maxScore) {
|
||||
SimulatedPawn pawn = action.getPawn();
|
||||
maxResult = new EvaluationResult(pawn.getRow(), pawn.getCol(), action.getMovement());
|
||||
}
|
||||
}
|
||||
|
||||
return maxResult;
|
||||
}
|
||||
|
||||
private int max(int depth, int alpha, int beta) {
|
||||
if (depth >= MAX_DEPTH) {
|
||||
return evaluateSimulation();
|
||||
}
|
||||
|
||||
int maxScore = Integer.MIN_VALUE;
|
||||
|
||||
for (Action<SimulatedPawn> action : getActions(true)) {
|
||||
SimulatedPawn pawn = action.getPawn();
|
||||
PawnMovement movement = action.getMovement();
|
||||
|
||||
game.move(pawn, movement);
|
||||
int score = min(depth + 1, Math.max(alpha, maxScore), beta);
|
||||
game.revertMove();
|
||||
|
||||
if (score > maxScore) {
|
||||
maxScore = score;
|
||||
}
|
||||
|
||||
if (maxScore >= beta) {
|
||||
return maxScore;
|
||||
}
|
||||
}
|
||||
|
||||
return maxScore;
|
||||
}
|
||||
|
||||
private int min(int depth, int alpha, int beta) {
|
||||
if (depth >= MAX_DEPTH) {
|
||||
return evaluateSimulation();
|
||||
}
|
||||
|
||||
int minScore = Integer.MAX_VALUE;
|
||||
|
||||
for (Action<SimulatedPawn> action : getActions(false)) {
|
||||
SimulatedPawn pawn = action.getPawn();
|
||||
PawnMovement movement = action.getMovement();
|
||||
|
||||
game.move(pawn, movement);
|
||||
int score = max(depth + 1, alpha, Math.min(beta, minScore)) * -1;
|
||||
game.revertMove();
|
||||
|
||||
if (score < minScore) {
|
||||
minScore = score;
|
||||
}
|
||||
|
||||
if (minScore <= alpha) {
|
||||
return minScore;
|
||||
}
|
||||
}
|
||||
|
||||
return minScore;
|
||||
}
|
||||
|
||||
private Collection<Action<SimulatedPawn>> getActions(boolean max) {
|
||||
List<Action<SimulatedPawn>> actions = new ArrayList<>();
|
||||
Collection<SimulatedPawn> pawns = max ? getMaxPawns() : getMinPawns();
|
||||
PawnMovement[] movements = PawnMovement.values();
|
||||
|
||||
for (SimulatedPawn pawn : pawns) {
|
||||
for (PawnMovement movement : movements) {
|
||||
if (pawn.isMoveValid(game.getBoard(), movement)) {
|
||||
actions.add(new Action<>(pawn, movement));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Collections.shuffle(actions);
|
||||
return actions;
|
||||
}
|
||||
|
||||
protected Collection<SimulatedPawn> getMaxPawns() {
|
||||
return GameUtils.getMaxPawns(game.getBoard(), game.getPlayer());
|
||||
}
|
||||
|
||||
protected Collection<SimulatedPawn> getMinPawns() {
|
||||
return GameUtils.getMinPawns(game.getBoard(), game.getPlayer());
|
||||
}
|
||||
|
||||
protected abstract int evaluateSimulation();
|
||||
}
|
|
@ -0,0 +1,50 @@
|
|||
package laboratoire4.strategies;
|
||||
|
||||
import laboratoire4.Action;
|
||||
import laboratoire4.IPawn;
|
||||
import laboratoire4.game.Game;
|
||||
import laboratoire4.game.GameUtils;
|
||||
|
||||
import java.util.Collection;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
/**
|
||||
* Au début du jeu, il n'y a pas d'attaques, de défense ou de possibilités de gagner (pas besoin de minimax).
|
||||
* Alors, on avance quelques pions (pas tous) aléatoirement.
|
||||
*/
|
||||
public class StartingStrategy implements Strategy {
|
||||
private static final int PAWN_TO_MOVE = 3;
|
||||
private final Random random = new Random();
|
||||
|
||||
@Override
|
||||
public EvaluationResult getNextMove(Game game) {
|
||||
Collection<IPawn> outsideHomePawns = GameUtils.getMaxPawnsAsStream(game.getBoard(), game.getPlayer())
|
||||
.filter(p -> p.getRow() != p.getPlayer().getHome() && p.getRow() != p.getPlayer().getHome() + p.getDirection())
|
||||
.collect(Collectors.toList());
|
||||
|
||||
if (outsideHomePawns.size() > PAWN_TO_MOVE) {
|
||||
List<Action<IPawn>> validActions = Strategy.getValidActions(game.getBoard(), outsideHomePawns);
|
||||
if (!validActions.isEmpty()) {
|
||||
return getRandomMove(validActions);
|
||||
}
|
||||
}
|
||||
|
||||
List<Action<IPawn>> validActions = Strategy.getValidActions(game);
|
||||
return getRandomMove(validActions);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getWeight(Game game) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
private EvaluationResult getRandomMove(List<Action<IPawn>> actions) {
|
||||
int randomIndex = random.nextInt(actions.size());
|
||||
Action<IPawn> nextAction = actions.get(randomIndex);
|
||||
IPawn nextPawn = nextAction.getPawn();
|
||||
|
||||
return new EvaluationResult(nextPawn.getRow(), nextPawn.getCol(), nextAction.getMovement());
|
||||
}
|
||||
}
|
|
@ -0,0 +1,40 @@
|
|||
package laboratoire4.strategies;
|
||||
|
||||
import laboratoire4.Action;
|
||||
import laboratoire4.IPawn;
|
||||
import laboratoire4.game.Game;
|
||||
import laboratoire4.pawns.PawnMovement;
|
||||
|
||||
import java.util.*;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
public interface Strategy {
|
||||
public static final int WEIGHT_MAX = 10;
|
||||
|
||||
EvaluationResult getNextMove(Game game);
|
||||
int getWeight(Game game);
|
||||
|
||||
static List<Action<IPawn>> getValidActions(Game game) {
|
||||
List<IPawn> maxPawns = Arrays.stream(game.getBoard())
|
||||
.flatMap(Arrays::stream)
|
||||
.filter(Objects::nonNull)
|
||||
.filter(p -> p.getPlayer() == game.getPlayer())
|
||||
.collect(Collectors.toList());
|
||||
|
||||
return getValidActions(game.getBoard(), maxPawns);
|
||||
}
|
||||
|
||||
static List<Action<IPawn>> getValidActions(IPawn[][] board, Collection<IPawn> pawns) {
|
||||
List<Action<IPawn>> validActions = new ArrayList<>();
|
||||
|
||||
for (IPawn pawn : pawns) {
|
||||
for (PawnMovement movement : PawnMovement.values()) {
|
||||
if (pawn.isMoveValid(board, movement)) {
|
||||
validActions.add(new Action<>(pawn, movement));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return validActions;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,51 @@
|
|||
package laboratoire4.strategies;
|
||||
|
||||
import laboratoire4.Action;
|
||||
import laboratoire4.IPawn;
|
||||
import laboratoire4.game.Game;
|
||||
import laboratoire4.game.GameUtils;
|
||||
import laboratoire4.pawns.PawnMovement;
|
||||
|
||||
import java.util.Collection;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
public class WinningStrategy implements Strategy {
|
||||
@Override
|
||||
public EvaluationResult getNextMove(Game game) {
|
||||
Action<IPawn> winningAction = getWinningAction(game);
|
||||
|
||||
if (winningAction == null) {
|
||||
return null;
|
||||
}
|
||||
|
||||
IPawn winningPawn = winningAction.getPawn();
|
||||
return new EvaluationResult(winningPawn.getRow(), winningPawn.getCol(), winningAction.getMovement());
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getWeight(Game game) {
|
||||
Action<IPawn> winningAction = getWinningAction(game);
|
||||
|
||||
if (winningAction == null) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
return WEIGHT_MAX + 1;
|
||||
}
|
||||
|
||||
private static Action<IPawn> getWinningAction(Game game) {
|
||||
Collection<IPawn> nearPawns = GameUtils.getMaxPawnsAsStream(game.getBoard(), game.getPlayer())
|
||||
.filter(p -> p.getRow() + p.getDirection() == p.getPlayer().getGoal())
|
||||
.collect(Collectors.toList());
|
||||
|
||||
for (IPawn pawn : nearPawns) {
|
||||
for (PawnMovement movement : PawnMovement.values()) {
|
||||
if (pawn.isMoveValid(game.getBoard(), movement)) {
|
||||
return new Action(pawn, movement);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue